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Networking For Dummies, 7th

Networking For Dummies, 7th Edition

Computers in business environments become exponentially helpful and
critical for daily operations when theyre linked together in local area
networks (LANs) that enable coworkers to share files, Internet access, and
valuable resources like printers and plotters. Building a network of
IBM-compatible PCs requires careful strategic planning, and Networking for
Dummies, Fourth Edition, will help you sort out the technical details as
painlessly as possible.

This book helps you figure out whether you need a LAN at allthe author isnt
shy about recommending simpler solutions such as printer switchesand then
helps you get everything hooked up. Mainly, Lowe describes LANs in an
accurate and comprehensive, though somewhat generic, way.

Once it has been determined that you need a network operating system, Lowe
describes the characteristics of several good ones (including NetWare 4.2,
NetWare 5, Windows NT 4, and LANtastic). He also explains network
architectures, cabling systems, and security issues. New to this edition is
information on transforming your LAN into an intranet by adapting internal
protocols to Internet standards. Theres lots of solid information on
troubleshooting and optimizing performance too.

Much of the valuable information in Networking for Dummies comes in the
form of scenarios. Lowe uses short situations and explains, specifically,
what networking hardware and software will be required or beneficial. Find
a story that matches your situation and youll be in business. David Wall
This text refers to an out of print or unavailable edition of this title.

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Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done

Posted: 23 Mar 2009 05:12 PM PDT
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Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done

Product Description
Phillip Kermans Macromedia Flash 8 @work: Projects and Techniques to Get
the Job Done approaches learning from a different perspective than the
typical book on a web graphics application. Rather than simply describing
how to use each feature of a product, Macromedia Flash 8 @work introduces
key tools in a single chapter and then moves on to what you really want to
know how to use Macromedia Flash to complete the projects youre likely to
face every day on the job.
Youll get step-by-step coverage of how to complete 10 common projects
chosen by a panel of Flash users. Plus, tips, tricks, and notes will
provide you with the information you need to apply what you learn on these
projects to others youll undoubtedly be asked to create at work.

About the Author

Phillip Kerman is an accomplished trainer, conducting training all around
the world. He is a frequent speaker at the annual Macromedia User
Conference. Author of Sams Teach Yourself Flash in 24 Hours and
ActionScripting in Flash MX, Phillip is lauded as teaching very effectively
in his books.

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Quicken All-in-One Desk Reference For Dummies

Posted: 23 Mar 2009 05:10 PM PDT
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Quicken All-in-One Desk Reference For Dummies

Product Description

Quicken is the #1 personal finance software on the market, with greater
than 70 percent retail market share and 16 million active users
This book features eight minibooks comprising nearly 750 pages-all the
information people need to get the most out of the latest Quicken release,
get their finances under control, start building a nest egg, and pay less
to the IRS


The only book on the market to include coverage on Quicken Premier Home &
Business
Minibook topics include personal finance basics, an introduction to
Quicken, household finances, planning ahead and saving, tracking
investments, retirement planning, taxes, and managing small business
finances
Quicken books are consistent top sellers, with more than 900,000 copies of
Quicken For Dummies sold in all in all editions


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How to Wow with PowerPoint

Posted: 23 Mar 2009 05:06 PM PDT
http://feedproxy.google.com/~r/NETBKS/~3/xuINIuwLLIA/how-to-wow-with-powerpoint_22337.html

How to Wow with PowerPoint

Product Description

Go Beyond The Ordinary With Your Next Presentation

…provide a well-designed and rich multimedia experience!

Wouldn't it be great if you could have two of the most sought-after graphic
design professionals sitting next to you at your computer as you navigate
through the infinite possibilities of your next important presentation? How
to Wow with PowerPoint is the next best thing. It's the brainchild of
Richard Harrington and Scott Rekdal, who have developed an incredible way
to help you reach your full creative potential.

A book for non-designers, Richard and Scott guide you step by step through
realworld projects with an emphasis on cutting through the clutter and
focusing on good design principles as a more effective way to build
presentations. You'll receive tips and techniques on everything from
selecting and preparing images to integrating sound and motion. Whether
it's adding effective transitions to your slides or making the presentation
technically sound and mobile, you'll be given the tools at every stage of
the creative process in order to learn How to Wow!

We begin with the important essentials of typography, layout, and design,
and move on to creating tables, charts, graphs, and custom templates. Next
comes the fun stuff, with projects focusing on audio and video files and
integrating Flash. Finally, there is a chapter devoted to exporting and
publishing, including how to create handouts, upload to the Web, and other
ways to share your presentation. On the How to Wow CD-ROM is everything
you'll need to complete the projects.

The How to Wow CD-ROM Makes it a Snap!

The How to Wow with PowerPoint companion CD at the back of this book
contains all the files you'll need, including:

Easy to use PowerPoint templates for each chapter to help you navigate
through these projects and learn essential techniques. And you can modify
the templates later for your own presentations.
PLUS all the photographs, video and audio files used in the projects!
Follow along with the lessons to dramatically increase your understanding
of how these features are used and how they can be applied to your work,
everyday!
Extra presentation goodies that are ready to use such as stock photos,
fonts, backgrounds, extra templates, and checklists to help you wow your
audience.


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Foundation ASP.NET for Flash

Posted: 23 Mar 2009 05:04 PM PDT
http://feedproxy.google.com/~r/NETBKS/~3/2h_igCiKvTU/foundation-aspnet-for-flash_22335.html

Foundation ASP.NET for Flash

Product Description

ASP.NET 2.0 is the new version of Microsofts groundbreaking server-side
scripting language. There is currently a huge demand to integrate dynamic
content into Flash websites and applications and, as a solid competitor to
technologies such as JSP, PHP, and ColdFusion, ASP.NET is one of the most
popular choices to achieve this.

Used in conjunction with Flash, ASP.NET can process, store, and create new
data, and work as a bridge between the Flash movie and external data
sources, enabling web designers to build dynamic, interactive web
applications, incorporating information from a host of databases.

Whether youre a Flash designer or an ASP.NET developer, this highly
readable Foundation book will provide a a thorough grounding to integrating
Flash , ActionScript 2.0, ASP.NET, and databases. Along the way you'll
study features such as email integration, saving visitor information,
dynamic updating, and much more. Foundation ASP.NET 2.0 for Flash will take
you through the essentials of ASP.NET/C#, setting up your development
environment, sending data to and from Flash, database integration, and then
on to advanced topics such as web services, Flash Remoting, XML data, and
securing your applications.

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Emergence in Games

Posted: 23 Mar 2009 05:01 PM PDT
http://feedproxy.google.com/~r/NETBKS/~3/NN-Wgr8WKdk/emergence-in-games_22332.html

Emergence in Games

Product Description

The future direction of game development is towards more flexible,
realistic, and interactive game worlds. However, current methods of game
design do not allow for anything other than pre-scripted player exchanges
and static objects and environments. An emergent approach to game
development involves the creation of a globally designed game system that
provides rules and boundaries for player interactions, rather than
prescribed paths.

Emergence in Games provides a detailed foundation for applying the theory
and practice of emergence in games to game design. Emergent narrative,
characters and agents, and game worlds are covered and a hands-on tutorial
and case study allow the reader to the put the skills and ideas presented
into practice.

About the Author

Penny Sweetser completed her Ph.D. in computer science on the topic An
Emergent Approach to Game Design - Development and Play. She has
contributed to various books, journals and international conference on
games. She has been working for the game developer, The Creative Assembly,
as a game designer for the last two years, recently releasing the AAA
title, Medieval 2: Total War. She previously lectured and researched at the
University of Queensland, in the areas of game design, artificial
intelligence and user-centered design.

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Data Structures and Algorithms for Game Developers

Posted: 23 Mar 2009 04:59 PM PDT
http://feedproxy.google.com/~r/NETBKS/~3/puL_Wp98U5k/data-structures-and-algorithms-for-game-developers_22330.html

Data Structures and Algorithms for Game Developers

Product Description

Data Structures and Algorithms for Game Developers teaches the fundamentals
of the data structures and algorithms used in game development. It provides
programmers with a detailed reference to what data structures and
algorithms are, and why they are so critical in game development. It
teaches new game programmers, students, and aspiring game developers how to
create data structures and write algorithms using C++.

All key features of C++ are also covered, especially those related to game
development. Additionally, a demo application is included in each chapter
focusing on the data structure and/or algorithms presented in that chapter.
The book covers many modern topics that game and graphics programmers must
know to be successful, including geometry management techniques, and data
structures and algorithms such as KD-Trees, Binary Space Partitioning
Trees, Sphere Trees, etc. The code written in this book is not dependent on
any specific hardware or operating system. Each chapter ends with
questions, exercises, and challenges for the reader to complete in order to
help them better understand and apply what they learn.

About the Author

Allen Sherrod, a DeVry University graduate in the Computer Information
Systems program, has authored games and graphics related books including
Ultimate Game Programming with DirectX (first and second editions),
Ultimate 3D Game Engine Design & Architecture and Data Structures and
Algorithms for Game Developers. Allen is also the host of
www.UltimateGameProgramming.com. He has written for Game Developer magazine
and Gamasutra.com, and is the founder of Re-Inventing Games & Graphics, Inc.

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Lecture Notes in Computer Science - DNA Computing: 9th International
Workshop on DNA Based Computers

Posted: 23 Mar 2009 04:57 PM PDT
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Lecture Notes in Computer Science - DNA Computing: 9th International
Workshop on DNA Based Computers

Product Description


This book constitutes the thoroughly refereed post-proceedings of the 9th
International Workshop on DNA Based Computers, DNA9, held in Madison,
Wisconsin, USA in June 2003.

The 22 revised full papers presented were carefully selected during two
rounds of reviewing and improvement from initially 60 submissions. The
papers are organized in topical sections on new experiments and tools,
theory, computer simulation and sequence design, self-assembly and
autonomous molecular computation, experimental solutions, and new computing
models.

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Ancestral Sequence Reconstruction

Posted: 23 Mar 2009 12:44 AM PDT
http://feedproxy.google.com/~r/NETBKS/~3/IpBmI985Jwg/ancestral-sequence-reconstruction_22321.html

Ancestral Sequence Reconstruction

Product Description

Ancestral sequence reconstruction is a technique of growing importance in
molecular biology and comparative genomics. As a powerful technique for
both testing evolutionary and ecological hypotheses as well as uncovering
the link between sequence and molecular phenotype, there are potential
applications in a number of fields.

Beginning with a historical overview of the field including apllications,
the discussion then moves into potential applications in drug discovery and
the pharmaceutical industry. A section on computational methodology
provides a detailed discussion on available methods for reconstructing
ancestral sequences, including advantages,disadvantages, and potential
pitfalls. Purely computational applications, including whole proteome
reconstruction are discussed. Another section provides a detailed
discussion on taking computationally reconstructed sequences and
synthesizing them in the laboratory, while the last section describes
scientific questions where experimental ancestral sequence reconstruction
coupled to a computaional and experimental how-to guide, while
simultaneously addressing some of the hot topics in the field.

About the Author

David A. Liberles is Assistant Professor at the Department of Molecular
Biology, University of Wyoming

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Beginning Programming All-In-One Desk Reference For Dummies

Posted: 23 Mar 2009 12:43 AM PDT
http://feedproxy.google.com/~r/NETBKS/~3/qrlmRKBnhIw/beginning-programming-all-in-one-desk-reference-for-dummies_22319.html

Beginning Programming All-In-One Desk Reference For Dummies

Product Description

So you want to be a programmer? Or maybe you just want to be able to make
your computer do what YOU want for a change? Maybe you enjoy the challenge
of identifying a problem and solving it. If programming intrigues you for
whatever reason, Beginning Programming All-In-One Desk Reference For
Dummies is like having a starter programming library all in one handy, if
beefy, book.

In this practical guide, you'll find out about compiling, algorithms, best
practices, debugging your programs, and much more. The concepts are
illustrated in several different programming languages, so you'll get a
feel for the variety of languages and the needs they fill. Seven minibooks
cover:

Getting started
Programming basics
Data structures
Algorithms
Web programming
Programming language syntax
Applications


Beginning Programming All-In-One Desk Reference For Dummies shows you how
to decide what you want your program to do, turn your instructions into
"machine language" that the computer understands, use programming best
practices, explore the "how" and "why" of data structuring, and more.
You'll even get a look into various applications like database management,
bioinformatics, computer security, and artificial intelligence. Soon you'll
realize that — wow! You're a programmer!

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