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PHP Programming: The Basics Tutorials Posted: 01 Apr 2009 04:59 PM PDT In Real World PHP Programming: The Basics, VTC Author Mike Morton introduces PHP programming in a fashion that is immediately applicable to experienced programmers, and new programmers alike. This programming title does not focus on getting certified in PHP, but rather focuses on the application of PHP in everyday programming, including the proper terminology as well as learning PHP slang. Starting with the absolute basics of PHP types and statements, Mike progresses you through conditional and loops, MySQL, and into advanced topics such as functions and session management. With working examples, and application of what you are learning shown throughout, Mike makes learning PHP an easy and enjoyable endeavour. To begin learning today simply click on one of the links. |
Posted: 01 Apr 2009 04:55 PM PDT TCP/IP, or Transmission Control Protocol/Internet Protocol is actually a suite of protocols that gives you the ability to transmit, connect, provide maintenance, check for errors, and troubleshoot a network. You can even connect to a remote machine and control it. TCP/IP is must-know information for the network administrator. In this Virtual Training Company tutorial, author Louis DiPaola guides you through the utilization capabilities of TCP/IP. He teaches you IP addressing and routing, monitoring, communication options, and much more. You can even begin learning immediately by clicking one of the topics below. |
Need people have experience about server management Posted: 01 Apr 2009 04:49 PM PDT |
Crystal Clear: A Human-Powered Methodology for Small Teams Posted: 01 Apr 2009 06:54 AM PDT Product Description
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Agile Software Development: The Cooperative Game Posted: 01 Apr 2009 06:54 AM PDT
The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development
Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including
· Where does agile development fit in our organization? · How do we blend agile ideas with other ideas? · How do we extend agile ideas more broadly?
Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.
Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:
· Agile and CMMI · Introducing agile from the top down · Revisiting "custom contracts" · Creating change with "stickers"
In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor.
If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective. |
Beginning Python Visualization: Crafting Visual Transformation Scripts Posted: 01 Apr 2009 06:53 AM PDT Product Description We are visual animals. But before we can see the world in its true splendor, our brains, just like our computers, have to sort and organize raw data, and then transform that data to produce new images of the world. Beginning Python Visualization: Crafting Visual Transformation Scripts talks about turning many types of small data sources into useful visual data. And you will learn Python as part of the bargain. What you'll learn
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Why Software Sucks…and What You Can Do About It Posted: 01 Apr 2009 06:53 AM PDT Description: Today's software sucks. There's no other good way to say it. It's unsafe, allowing criminal programs to creep through the Internet wires into our very bedrooms. It's unreliable, crashing when we need it most, wiping out hours or days of work with no way to get it back. And it's hard to use, requiring large amounts of head-banging to figure out the simplest operations. It's no secret that software sucks. You know that from personal experience, whether you use computers for work or personal tasks. In this book, programming insider David Platt explains why that's the case and, more importantly, why it doesn't have to be that way. And he explains it in plain, jargon-free English that's a joy to read, using real-world examples with which you're already familiar. In the end, he suggests what you, as a typical user, without a technical background, can do about this sad state of our software—how you, as an informed consumer, don't have to take the abuse that bad software dishes out. As you might expect from the book's title, Dave's expose is laced with humor—sometimes outrageous, but always dead on. You'll laugh out loud as you recall incidents with your own software that made you cry. You'll slap your thigh with the same hand that so often pounded your computer desk and wished it was a bad programmer's face. But Dave hasn't written this book just for laughs. He's written it to give long-overdue voice to your own discovery—that software does, indeed, suck, but it shouldn't. |
Architecting Software Intensive Systems: A Practitioners Guide Posted: 01 Apr 2009 05:28 AM PDT Product Description The author demonstrates how to tailor defined software process frameworks and methodologies to ACDM in order to design the architecture for a software intensive system. The chapters offer practical guidelines for the general iterative model, the general waterfall model, the rational unified process, the team software process, scrum, as well as extreme programming. About the Author |
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