Download Free Computer Ebooks - NET BOOKS

Download Free Computer Ebooks - NET BOOKS

The Avid Handbook: Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems

Posted: 13 Apr 2009 05:42 PM PDT

The Avid Handbook: Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems

The Avid Handbook: Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems

Book Description
Packed with workflow efficiencies for experienced editors, this book answers both the “whys and hows” of advanced Avid editing techniques

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Real-Time Cameras

Posted: 13 Apr 2009 05:40 PM PDT

Real-Time Cameras

Real-Time Cameras

Product Description
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content.

A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation.

* The first book on this critical and often poorly understood aspect of game development
* Includes analysis of camera and control systems from existing games along with practical implementation advice
* Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM

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Web Design for Teens

Posted: 13 Apr 2009 05:39 PM PDT

Web Design for Teens

Web Design for Teens

Product Description
Your Web site is a way to communicate who you are to the world-your style, your interests, your voice. “Web Design for Teens” gives you the skills you need to create your first Web site. You don’t need any coding experience to begin. You’ll cover everything from how to write the code to how to create a cool design. Begin by learning HTML as you move from the basics to advanced coding topics. Then it’s on to design as you conquer the fine points of color and navigation systems. Wrap things up as you learn how to put your Web site online, advertise it, and attract visitors.

About the Author
Maneesh Sethi is a high school student in California. Maneesh has worked with Web design and development since he was in fifth grade and was the founder and head designer of Standard Design, a Web site design company. He is also the team leader of Cold Vector Games, a game programming team, and the author of Game Programming for Teens (1592000681).

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Teracom Training Institute: Understanding Networking 1

Posted: 13 Apr 2009 05:23 PM PDT


Teracom Training Institute: Understanding Networking 1 | 1,3 GB

Trainer: Eric Coll | Certification is included | For Windows
Get up to speed and fill the gaps on telecom, datacom, networking, IP, MPLS, Voice over IP and wireless at your own pace. Teracom’s DVD video training courses are high-quality multimedia productions featuring the instructor, extensive animated graphics and point-by-point bullets. Like private lessons from the Director of the Institute! Our top instructor Eric Coll talks to you directly via the camera, using his vast experience and acclaimed ability to explain key concepts, mainstream technologies and how it all fits together - in plain English.

Our goal is to bust the buzzwords, explain the jargon and instill structured understanding - knowledge that lasts a lifetime. Plus, every course comes with a comprehensive workbook with copies of all graphics and detailed reference notes, sure to be a valuable reference for years to come.
download links:
http://rapidshare.com/files/221031326/Telecom320_.part10.rar
http://rapidshare.com/files/221031243/Telecom320_.part07.rar
http://rapidshare.com/files/221031228/Telecom320_.part01.rar
http://rapidshare.com/files/221031190/Telecom320_.part06.rar
http://rapidshare.com/files/221031145/Telecom320_.part03.rar
http://rapidshare.com/files/221031123/Telecom320_.part02.rar
http://rapidshare.com/files/221031101/Telecom320_.part11.rar
http://rapidshare.com/files/221031086/Telecom320_.part04.rar
http://rapidshare.com/files/221030850/Telecom320_.part12.rar
http://rapidshare.com/files/221030777/Telecom320_.part08.rar
http://rapidshare.com/files/221030757/Telecom320_.part09.rar
http://rapidshare.com/files/221030751/Telecom320_.part05.rar
http://rapidshare.com/files/221030426/Telecom320_.part13.rar

Discover CPanel Video-Training with Chris Morris And Bob Jenkins

Posted: 13 Apr 2009 04:50 PM PDT


Discover CPanel Video-Training with Chris Morris And Bob Jenkins [Tutorial] | 350 MB

You should be comfortable with doing the main jobs needed to run your websites. If you learn these skills, you’ll avoid paying too much to any person or service provider either now or when you decide to outsource later. So here are the 14 skills you really need to learn so you don’t get ripped off by a web hosting company or webmaster.

* Create and manage your own email account **
* Registering your own domains **
* Set up your web hosting account properly **
* Upload and manage your website files and images **
* Redirect users to different URLs
* Install a blog, forum, Wiki’s and more, with Fantastico
* Customize your 404 Error Pages **

* Create and manage SQL Databases
* Add on multiple domains within one hosting account **
* Protect your directories from unauthorized snoopers **
* Create and manage Subdomains
* Track your site visitors and errors with Statistics
* Set up and manage Resell Rights products and sales pages for maximum profit
* Install a PHP/MySQL Script properly
(** designates skills you ABSOLUTELY must know how to do)

This list of tasks may seem very daunting to you. However, once you learn them, you’ll save a ton of money.

Each of our videos, including the free ones we’ll be giving you now, all include…
* Easy to understand, live narration by Chris Morris or Bob Jenkins (American English speakers) — two genuine internet marketers who’ve made it their mission to help people from the start.
* Clear video resolution so you don’t have to guess what’s being shown (sensitive data is obscured)
* Strategic explanations of how to use the cPanel® features for marketing purposes, not just technical prowess
* Creative combinations of the different features within cPanel® so you can apply what you learn to move your business forward.

We also feature an extensive members area where you’ll find additional resources for internet business building. Whether you market information products, or you want to get your website more traffic to promote offline products, these tools and resources are an extra benefit others simply can’t (or refuse to) provide to you.
download links:
http://rapidshare.com/files/221023926/DISCOVER.CPANEL.VIDEO.TUTORIALS-HELL.part2.rar
http://rapidshare.com/files/221023639/DISCOVER.CPANEL.VIDEO.TUTORIALS-HELL.part1.rar
http://rapidshare.com/files/221023580/DISCOVER.CPANEL.VIDEO.TUTORIALS-HELL.part3.rar

Video lesson: creating a site on the engine DLE

Posted: 13 Apr 2009 07:10 AM PDT


Video lesson: creating a site on the engine DLE | 29 MB
The authors of the lesson: Kosyanenko Dmitry and Yuriy Pak
The text reads: Dmitry Baburin (pronunciation)
Duration: 19 min. 12 sec.
Description:
Video, which explains all the principles of creating a site on the engine DLE (DataLife Engine).

download links:
http://rapidshare.com/files/220834552/dle.mp4

Just Enough Web Programming with XHTML, PHP, and MySQL

Posted: 13 Apr 2009 12:19 AM PDT

Just Enough Web Programming with XHTML, PHP, and MySQL

Just Enough Web Programming with XHTML, PHP, and MySQL

Product Description
Just Enough Web Programming with XHTML, PHP, and MySQL provides a layperson's guide to web programming for the casual web designer, student, or serious professional. The book explains how to build powerful interactive sites, whether you're designing a bulletin board, game, or web store. As part of the Just Enough series, the book provides "just enough" information to get you started quickly, without overloading you with unnecessary details.

After a brief introduction, the book concisely explains the XML, XHTML, and CSS concepts you need to understand to start creating web sites. From there, you'll start programming and learning the basics of client side and server side scripting and web databases. Then it's time to put it all together using Content Management Systems. The book includes several chapters on emerging Web 2.0 and how you can put it to use to create your own interactive sites quickly. Part of the beauty of Just Enough Web Programming with XHTML, PHP, and MySQL is its breadth of coverage. By cutting out what you don't need, the book helps you learn a lot about web programming, and helps you put all of the information together to make a site quickly. So what are you waiting for? Let's get started!

About the Author
Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed.

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PHP For Teens

Posted: 13 Apr 2009 12:17 AM PDT

PHP For Teens

PHP For Teens

Product Description
Don’t limit the functionality of your web site! If you’re ready to create interactive, dynamic pages for your site, then PHP for Teens is ready to show you how. You don’t need any experience with PHP to begin. You’ll learn everything you need to know along the way. The topics covered by PHP for Teens will get you up and running whether you’re using a PC, a Mac®, or Linux®. You’ll cover everything from basic design and introductory PHP concepts to variables, expressions, and operators. You’ll also get a quick overview of HTML and PHP form design. Take control of your web site using the power of PHP!

About the Author
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.

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Unicode Explained

Posted: 13 Apr 2009 12:16 AM PDT

Unicode Explained

Unicode Explained

Product Description

Fundamentally, computers just deal with numbers. They store letters and other characters by assigning a number for each one. There are hundreds of different encoding systems for mapping characters to numbers, but Unicode promises a single mapping. Unicode enables a single software product or website to be targeted across multiple platforms, languages and countries without re-engineering. It’s no wonder that industry giants like Apple, Hewlett-Packard, IBM andMicrosoft have all adopted Unicode.

Containing everything you need to understand Unicode, this comprehensive reference from O’Reilly takes you on a detailed guide through the complex character world. For starters, it explains how to identify and classify characters - whether they’re common, uncommon, or exotic. It then shows you how to type them, utilize their properties, and process character data in a robust manner.

The book is broken up into three distinct parts. The first few chapters provide you with a tutorial presentation of Unicode and character data. It gives you a firm grasp of the terminology you need to reference various components, including character sets, fonts and encodings, glyphs and character repertoires.

The middle section offers more detailed information about using Unicode and other character codes. It explains the principles and methods of defining character codes, describes some of the widely used codes, and presents code conversion techniques. It also discusses properties of characters, collation and sorting, line breaking rules and Unicode encodings. The final four chapters cover more advanced material, such as programming to support Unicode.

You simply can’t afford to be without the nuggets of valuable information detailed in Unicode Explained.

About the Author
Jukka Korpela is a consultant who specializes in character codes, localization, orthography, usability, and accessibility. After graduating from Helsinki University of Technology, he taught these subjects in the university’s Computer Science department and worked on localization and accessibility issues at TIEKE before becoming a full-time author and consultant. His previous books on CSS and XHTML were published in Finland by Docendo press.

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C# Cookbook, 2nd Edition

Posted: 13 Apr 2009 12:15 AM PDT

C# Cookbook, 2nd Edition

C# Cookbook, 2nd Edition

Product Description
With “C# Cookbook, 2nd Edition,” you’ll be able to learn and improve your mastery of both the C# language and the .NET platform. This updated bestseller has been completely revised to account for C# 2.0, the latest version of this popular object-oriented programming language. It also includes more than 100 new code solutions (over 300 overall) to common problems and tasks that you’re sure to face as a C# programmer.

Nearly every solution, or “recipe,” contains a complete, documented code sample showing you how to solve the specific problem, as well as a detailed discussion of how and why the underling technology works. This question-solution-discussion format is a proven teaching method, as any fan of O’Reilly’s “Cookbook” series can attest to. In fact, no other source offers a learn-as-you-go format quite like this.

“C# Cookbook, 2nd Edition” is organized into 20 chapters, each of which focuses on a particular topic in creating C# solutions. Here are just some of what’s covered: Numeric data types Strings and characters Classes and structures Generics Exception handling Delegates, events, and anonymous methods Filesystem interactions Web site access XML usage (including XPath and XSLT) Networking Threading Unsafe code

Best of all, you don’t have to be an experienced C# or .NET developer to use “C# Cookbook, 2nd Edition,” You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.

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