Download Free Computer Ebooks - NET BOOKS

Download Free Computer Ebooks - NET BOOKS

TrainSignal Lab 12 ( Advanced Security)

Posted: 05 May 2009 06:03 PM PDT



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TrainSignal Lab 11 (Network Security)

Posted: 05 May 2009 05:49 PM PDT


Fun, interactive scenarios make our lessons easy to retain! Setup and Secure your company’s network
Learn How to Use the Security Configuration & Analysis Tool to Compare Your Security Settings to a Standard Security Template

Learn About the Different Types of Security Templates and See Which Templates are the Most Effective on a Network!
Build Your Own Custom Security Template and Effortlessly Deploy Servers with the Exact Same Security Settings
Import Your Security Templates to Active Directory and Deploy them Using a Group Policy Object (GPO)
Learn the Differences Between the Default Domain and Default Domain Controllers Policies
Discover Which Settings You Should Change in the Default Domain Policy and Which Ones You Should Leave Alone!
Do You Want to Restrict Access to Certain Tools on the User’s Desktop? Learn How in the Network Security Lab

Secure Your Network by Creating a Login Script, Deploying it Using a GPO & Disabling My Network Places
Prevent Users from Modifying their Internet Explorer Settings and Opening Up HUGE Security Holes on the Network
Learn How to Redirect User’s Data So their Data is Stored on the Server… AUTOMATICALLY!

Kerberos is the Default Authentication Protocol in 2000/2003 and the Most Secure. Learn How to Disable All of the Others
Use the LANguard Network Security Scanner to Scan all of the Computers Across Your Network and Find Your Security Holes WITHOUT Leaving Your Seat!

Use Software Update Services (SUS) to Automate the Delivery of win**s Updates, Patches and Security Fixes to all of the PCs on Your Network
Deploy SUS Settings to All of Your Clients Using a Group Policy Object (GPO)
Which Services Should be Running and Which Should Be Turned Off? We Will Show You How to Decide!
Install and use Terminal Services and Remote Desktop
All this and more taught in win**s 2000 & Server 2003!
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Beginning Game Programming, Second Edition

Posted: 05 May 2009 05:36 PM PDT

Beginning Game Programming, Second Edition

Beginning Game Programming, Second Edition

Product Description
Develop the essential skills you need to take your game ideas from concept to reality! Whether you want to create simple games for your own enjoyment or you are ready to create prototypes that will help you get your foot in the door professionally, Beginning Game Programming, Second Edition contains the techniques to help you reach your goals.

If you have a basic understanding of C, this unique guide covers everything you need in order to create your own 2D and 3D games in C and DirectX 9. You’ll learn how to develop each element of your game– from creating your own 3D models and loading them with DirectX 9 code to enhancing the artwork and creating sound for your game. Using the skills you learn within each chapter, you’ll develop your own game library– a tool which reaches far beyond the pages of this book and can be used for future game projects. Put each of your newfound skills to use as you create your own complete, fully functional 3D game, using collision detection, with real 3D models. If you’re ready to turn your ideas into actual games, then your journey begins here!

About the Author
Jonathan S. Harbour is an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona. His current game project is Starflight: The Lost Colony (www.starflightgame.com). He lives in Arizona with his wife, Jennifer, four children (Jeremiah, Kayleigh, Kaitlyn, Kourtney), a dog (Lucy), a cat (Missy), and six temperamental computers (ages 1 to 8). He can be reached at www.jharbour.com.

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Java ME Game Programming, 2E

Posted: 05 May 2009 05:33 PM PDT

Java ME Game Programming, 2E

Java ME Game Programming, 2E

Product Description
Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up.

Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you’ll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

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Game Programming All in One, Third Edition

Posted: 05 May 2009 05:31 PM PDT

Game Programming All in One, Third Edition

Game Programming All in One, Third Edition

Product Description
Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won’t cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you’ll learn how to write complete games that will run on almost any operating system. Both Windows® and Linux® screenshots are displayed throughout. Using the techniques taught within this book and the tools included on the CD-ROM, you’ll be able to write standard Windows and DirectX® programs without the cost of an expensive compiler.

About the Author
Jonathan S. Harbour is an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona. His current game project is Starflight: The Lost Colony (www.starflightgame.com). He lives in Arizona with his wife, Jennifer, four children (Jeremiah, Kayleigh, Kaitlyn, Kourtney), a dog (Lucy), a cat (Missy), and six temperamental computers (ages 1 to 8). He can be reached at www.jharbour.com.

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Pro Apache Ant

Posted: 05 May 2009 05:26 PM PDT

Pro Apache Ant

Pro Apache Ant

Product Description
Pro Apache Ant is ideal for Java developers who need to use the leading open source build tool out there for development and project management. It is organized around chronological tasks instead of alphabetical functions, using a sample application throughout the set-up, from calling database scripts to unit testing. Practical examples are used at every stage and each task includes a concrete example. The configuration files are XML based, so there’s no need for you to write shell commands . Each task is run by an object that implements a particular task interface. And if you really need to execute a shell command, Ant has an task that allows different commands based on the OS.

About the Author
Matthew Moodie was a technical and developmental editor for two and a half years, and recently served as Editor for Beginning JSP 2: From Novice to Professional and Foundations of JSP Design Patterns, both published by Apress.

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It’s Never Done That Before: A Guide to Troubleshooting Windows XP

Posted: 05 May 2009 05:23 PM PDT

Its Never Done That Before: A Guide to Troubleshooting Windows XP

It's Never Done That Before: A Guide to Troubleshooting Windows XP

Do some Windows XP problems make you scratch your head in wonder? Has an application suddenly chosen not to start or a piece of hardware simply stopped working? Ever had the Internet “disappear” or been faced with a Blue or Black Screen of Death? Do the neighbors call you to fix their machines when you’d really prefer to hand them a book so they can solve their own problems?

If you know enough about computers to use one but not always enough to fix those unexpected Windows problems, It’s Never Done That Before! is the book for you. It gives you:

• Troubleshooting techniques and tips for solving common XP problems
• Strategies for finding and fixing obscure It’s Never Done That Before! Problems
• Hints for troubleshooting BIOS beep codes and Blue Screen errors
• Help with XP’s troubleshooting tools (such as Safe Mode and the Recovery Console)
• Survival strategies for wrangling device drivers, the BIOS, and the Windows Registry
• Techniques for dealing with viruses, spyware, and Internet problems
• Advice for getting the most out of the Microsoft Knowledge Base and other online resources, plus tips for dealing with technical support

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InDesign CS4: 10 Things to Know About GREP

Posted: 05 May 2009 05:22 PM PDT


With its ability to find and replace character patterns in documents, GREP helps designers and editors work quickly and efficiently. Over the course of InDesign CS4: 10 Things to Know About GREP, David Blatner demonstrates how to use GREP codes to improve workflow. He teaches GREP search techniques using patterns of numbers or letters or strings of words. David even shows how to use text patterns within a document. Exercise files accompany the course.

Table of contents
Introduction
Welcome 1:15 19.0 MB

1. Ten Things to Know About GREP
1. GREP basics: Using codes to find text 7:24 55.9 MB
2. Using GREP in the Find/Change dialog box 9:21 27.4 MB
3. Using GREP for styles 6:54 19.5 MB
4. Escape characters 6:01 13.7 MB
5. Finding how many and how long 6:29 20.6 MB
6. Specifying text location in a paragraph 6:31 20.2 MB
7. Reusing, recycling, and reordering 7:33 53.1 MB
8. Finding between 5:45 15.9 MB
9. Using GREP with fonts 3:22 7.3 MB
10. Making text disappear 4:30 10.8 MB
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Implementing Lean Software Development: From Concept to Cash

Posted: 05 May 2009 05:20 PM PDT

Implementing Lean Software Development: From Concept to Cash

Implementing Lean Software Development: From Concept to Cash

Product Description

This new book draws on the Poppendiecks’ unparalleled experience helping development organizations optimize the entire software value stream. You’ll discover the right questions to ask, the key issues to focus on, and techniques proven to work. The authors present case studies from leading-edge software organizations, and offer practical exercises for jumpstarting your own Lean initiatives.

  • Managing to extend, nourish, and leverage agile practices
  • Building true development teams, not just groups
  • Driving quality through rapid feedback and detailed discipline
  • Making decisions Just-in-Time, but no later
  • Delivering fast: How PatientKeeper delivers 45 rock-solid releases per year
  • Making tradeoffs that really satisfy customers

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AutoCAD 2005 For Dummies

Posted: 05 May 2009 05:18 PM PDT

AutoCAD 2005 For Dummies

AutoCAD 2005 For Dummies

Product Description
* Shows how to use the leading technical drawing software-AutoCAD-and its less-expensive sister product, AutoCAD LT, in the friendly, easy-to-understand For Dummies style
* Shows first-time AutoCAD users how to create precise and efficient 2-D technical drawings and get started with 3-D technical drawings
* Topics covered include creating a basic layout; drawing and editing; writing text in drawings; plotting, creating, and editing external reference files; CAD standards; and drawing on the Internet

* Explores new features in the latest version of AutoCAD, including text improvements, streamlined Plot and Page Setup dialogue boxes, increased emphasis on tool palettes, better tools for transmitting sets of electronic files, and much more
* Includes a new chapter on sheet sets and a new collection of features for creating, managing, and publishing all of the drawings that make up a project

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