Download Free Computer Ebooks - NET BOOKS

Download Free Computer Ebooks - NET BOOKS

Adobe Flash CS4 Professional: New Animation Techniques

Posted: 08 May 2009 03:51 PM PDT


Total Training - Adobe Flash CS4 Professional: New Animation Techniques | 554.2 MB
Rls Date : 08/05/09 | Supplier : iNK H0RN

Description: This series introduces you to the new and enhanced Flash CS4 animation features; Motion Tween, 3D properties, and the new IK animation tool so you can begin using them in your Flash projects. The enhanced Motion Tween will change the way you work in Flash forever. It's much easier to work with and more powerful, plus it includes the new Motion Editor Panel. This series guides you through the new 3D properties, which will let you control your objects in full 3D space in both the timeline and using ActionScript 3. Plus, learn how to use the new Inverse Kinematics (IK) animation tools for both MovieClips and Shapes.

download links:
http://rapidshare.com/files/230765188/ttadfl4pnat.part5.rar
http://rapidshare.com/files/230765360/ttadfl4pnat.part4.rar
http://rapidshare.com/files/230765373/ttadfl4pnat.part3.rar
http://rapidshare.com/files/230765463/ttadfl4pnat.part1.rar
http://rapidshare.com/files/230765556/ttadfl4pnat.part2.rar

PilotHouse Sharepoint 2007 Training

Posted: 08 May 2009 08:31 AM PDT


PilotHouse Sharepoint 2007 Training DVD | 2.9 GB

# Gain in-depth knowledge of SharePoint 2007 collaboration, document management, administration, customization and development. Training covers every subject necessary to have a successful SharePoint deployment
# Take advantage of 22 hours of recorded presentations and step by step demonstrations, 13 hours of hands-on labs, and 219 page course workbook (provided in electronic searchable form) that can be printed for taking notes.
# Learn from the best in the industry; Microsoft awarded us for SharePoint work.
# Control the pace of the training. Start with the basic fundamentals and progress to very advanced SharePoint topics. You can skip sections that you already know or go back if you need to review. The training DVD will restart from the exact moment where you left off previously.
# Save time by working with a preconfigured Virtual PC image (no need to install your own SharePoint Server. It all comes in one preconfigured package that is easily restored if irreversible mistakes are made during labs).
# Receive free updates for SharePoint 2007 Training DVD for one year. We ensure the latest information from our instructors is available for instant download.

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http://www.easy-share.com/f/1326000004/PilotHouse Sharepoint 2007 Training

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Size :- Almost 3.5 GB (Join the files with hjsplit)
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http://uploading.com/files/OXA3FZMY/Using%20HJ.rar.html
Sharepoint 2007 VHD Preconfigured With Practise Labs:-  There is VHD available from pilothouse which you can use to practise all labs. Labs also included in the VHD.

Digital-tutors : Animating Quadrupeds in Maya

Posted: 08 May 2009 06:58 AM PDT


Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate artists.

Popular highlights include:
• Referencing Footage / Images
• Mechanics of Quadruped Animation
• Quadruped Anatomy for Animators
• Ghosting
• Character Sets
• Follow-Through
• Translating Cycles Forward
• Timing and Spacing
• Achieving Believable Weight
• Show Buffer Curves for Optimization
• Graph Editor
• Animating Arcs
• In-betweening
• Editing Tangents

Lesson Outline:

1. Introduction and project overview 1:58
2. Setting up the scene 8:21
3. Beginning the animation of the gallop 8:18
4. Working on the next major poses 9:04
5. Continuing the poses of the extremes 9:56
6. Completing the extremes 10:31
7. Fixing the Thoracic Limbs / adjusting major timing and spacing 6:00
8. Starting to correct the fluidity of the gallop 9:40
9. Finishing the F-curve clean up of the right Thoracic Limb 5:13
10. Cleaning up the left Thoracic Limb 7:29
11. Improving the motion of the left Pelvic Limb 8:52
12. Concluding the modifications of the left Pelvic Limb 9:34
13. Winding-up the right Pelvic Limb 2:46
14. Fine-Tuning the horse’s center of gravity movement 3:43
15. Adding the side to side motion of the Thoracic Limbs 6:00
16. Animating the Hips 3:50
17. Focusing on the Thoracic Vertebrae 4:11
18. The Head’s movement 2:30
19. Adjusting the motion of the Cervix 2:44
20. Animating the Ears 7:11
21. Finishing the Ears 6:00
22. Commencing the work on the Tail 4:57
23. The wave pattern of the Tail 6:44
24. Completing the Tail 4:28
25. Finalizing the gallop 14:58
26. Bonus: Translating the gallop forward 5:31
27. Conclusion 1:11
Total Run Time: 2:51:40
download links:
http://rapidshare.com/files/230530198/aqim.part05.rar
http://rapidshare.com/files/230530162/aqim.part02.rar
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Kelby Training Building Your Own Studio From Scratch

Posted: 08 May 2009 06:51 AM PDT



Kelby Training Building Your Own Studio From Scratch | 620 MB
DATE: 5 May 2009
download links:
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http://rapidshare.com/files/230605345/kelby_byosfs.part1.rar
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http://rapidshare.com/files/230605648/kelby_byosfs.part2.rar
http://rapidshare.com/files/230605678/kelby_byosfs.part5.rar

Inside the C++ Object Model

Posted: 08 May 2009 06:21 AM PDT


Inside the C++ Object Model by Stanley B. Lippman
Publisher: Addison-Wesley Professional (May 13, 1996) | 304 Pages | ISBN: 0201834545 | chm/PDF | 1.7 MB
Bestselling author Stanley B. Lippman’s Inside the C++ Model provides valuable insight into some of the internal workings of the C++ language. This book is a product of a decade of research at Bell Labs (where Lippman worked with C++ inventor Bjarne Stroustrup) and Lippman’s considerable C++ expertise. Written with the experienced C++ programmer in mind, this book looks at how key language features are implemented underneath the hood and provides some guidelines when designing C++ classes.

This title first examines how C++ objects work–showing the differences between C++ structures and classes. The author looks carefully at the varieties of C++ constructors, including default and copy constructors, data members, and initialization.

Subsequent sections cover inheritance, including virtual inheritance, and the inner details that will help you create effective and robust data types. The author frequently points out inefficiencies (and efficiencies) that can occur when instantiating objects. The book closes with a tour of more advanced C++ language features, such as templates, exception handling, and run-time type information. This book can help make you the resident C++ language expert at your programming shop. –Richard Dragan

Inside the C++ Object Model is aimed at those developers who routinely use C++ but feel the discomfort of not really knowing the underlying weight of many common operations they perform or constructs they peruse.

A particularly fit subset of these programmers is made up of the hardcore plumbers who pay their bills writing C++-based programming tools and libraries, or those who assume the uneasy role of the “official code optimizer” in a medium-to-large development team. Each of these programmers are going to immensely appreciate the intensive coverage of the object-oriented features offered by the language, their run-time overhead (in terms of execution time and binary size), and their influence in compilation times. This knowledge constitutes a major aid when it comes time to decide whether a certain language feature fits your needs without breaking your requirements. Moreover, along the way the text is sprinkled with interesting anecdotes explaining why certain common myths regarding C++ are nothing more than unfounded rant. –Davide Marcato, Dr. Dobb’s Electronic Review of Computer Books — Dr. Dobb’s Electronic Review of Computer Books

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Practical C Programming, 3rd Edition

Posted: 08 May 2009 06:13 AM PDT


Practical C Programming, 3rd Edition by Steve Oualline
Publisher: O’Reilly Media, Inc.; 3 edition (August 1, 1997) | 454 Pages | ISBN: 1565923065 | PDF | 1.9 MB
There are lots of introductory C books, but this edition of Practical C Programming is the one that has the no-nonsense, practical approach that has made Nutshell Handbooks(R) so popular. C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. Practical C Programming teaches you not only the mechanics of programming, but also how to create programs that are easy to read, debug, and maintain. This third edition introduces popular Integrated Development Environments on Windows systems, as well as UNIX programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.

From the Publisher
There are lots of introductory C books, but this is the one that has the no-nonsense, practical approach that has made Nutshell Handbooks(R) famous. C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This new edition of Practical C Programming teaches you not only the mechanics of programming, but also how to create programs that are easy to read, debug, and maintain. It features more extensive examples, offers an introduction to graphical development environments, and describes Electronic Archaeology (the art of going through someone else’s code). As in earlier editions, practical rules are still stressed. For example, there are fifteen precedence rules in C (&& comes before || comes before ?:). The practical programmer reduces these to two: multiplication and division come before addition and subtraction put parentheses around everything else. Topics covered: Good programming style C syntax: what to use and what not to use The programming environment, including integrated development kits The total programming process Floating point limitations Tricks and surprises Program examples conform to ANSI C. Covers several Windows compilers, as well as UNIX compilers.

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Oracle Distributed Systems

Posted: 08 May 2009 06:09 AM PDT


Charles Dye, “Oracle Distributed Systems”
Publisher: O’Reilly Media, Inc. 1999 | 548 Pages | ISBN: 1565924320 | PDF | 3 MB
Oracle provides many tools for designing, developing, administering, and securing distributed database systems. With these tools, data in multiple databases is accessible just as if it were stored in a single database. This book describes how you can use multiple databases and both Oracle8 and Oracle7 distributed system features to best advantage. Aimed at both DBAs and developers, it covers:

Benefits and tradeoffs of distributed database systemsHow to install and configure a distributed system How to use Oracle’s networking products, SQL*Net and Net8, for distributed processingHow classic database design concepts extend to distributed systems and particularly to OracleSecurity considerations for distributed systemsHow to configure and administer Oracle’s distributed database features (read-only snapshots, multi-master replication, updateable snapshots, procedural replication, and conflict resolution)

This book covers both Oracle8 and Oracle7 syntax, includes a complete API reference for Oracle’s built-in distributed system packages (DBMS_REPACT, DBMS_SNAPSHOT), and comes with a diskette containing a wealth of helpful scripts and utilities.

About the Author
Charles Dye is the database architect for Excite, Inc. (www.excite.com), where he is responsible for the design and implementation of the databases theat supply content to some of the world’s busiest Web sites. Prior to joining Excite, he was the senior database administrator for The Dialog Corporation. Charles also operates a small but growing consultancy with clients in the San Francisco Bay area and Hong Kong. Once upon a time, before fleeing the East Coast for California skies, Charles taught math and physics at the Georgetown Day School in Washington DC. Charles is a frequent speaker at regional and national Oracle events such as Oracle Open World and IOUG-A Live. His favorite topics are distributed databases in general and advanced replication in particular. He also writes for the Northern California Oracle Users Group newsletter and is an active contributor to the Oracle Internet list server. Look for Charles’ upcoming O’Reilly book, Oracle Distributed Systems, available later in 1998. Charles lives in Los Altos, California, with his wife Kathy, daughter Natalie, and labrador Jed.

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4000 C# Tutorials

Posted: 08 May 2009 06:02 AM PDT

http://pic.leech.it/i/abea4/66bb3b5cshaptut.jpg
C# (pronounced C Sharp) is a multi-paradigm programming language that encompasses functional, imperative, generic, object-oriented (class-based), and component-oriented programming disciplines. It was developed by Microsoft as part of the .NET initiative and later approved as a standard by Ecma (ECMA-334) and ISO (ISO/IEC 23270). C# is one of the programming languages designed for the Common Language Infrastructure.

C# is intended to be a simple, modern, general-purpose, object-oriented programming language. Its development team is led by Anders Hejlsberg, the designer of Borland’s Object Pascal language. It has an object-oriented syntax based on C++. It was initially named Cool, which stood for “C-like Object Oriented Language.” However, in July 2000, when Microsoft made the project public, the name of the programming language was given as C#. The most recent version of the language is 3.0 which was released in conjunction with the .NET Framework 3.5 in 2007. The next proposed version, 4.0, is in development.

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http://rapidshare.com/files/230589879/ebook_CsharpTutsVol3.part2.rar
http://rapidshare.com/files/230589881/ebook_CsharpTuts_Vol1.chm
http://rapidshare.com/files/230589900/ebook_CsharpTuts_Bonus.chm
http://rapidshare.com/files/230589913/ebook_CsharpTuts_Vol2.chm

Character Animation with Poser Pro

Posted: 08 May 2009 05:42 AM PDT


Character Animation with Poser Pro (Graphics Series) by Larry Mitchell
Publisher: Charles River Media | Number Of Pages: 496 | Publication Date: 2008-07-25 | ISBN-10: 1584505176 | PDF | 12 Mb

Discover how to bring your Poser characters to life with the latest version of Poser, the powerful 3D figure design software. “Character Animation with Poser Pro” shows animators, graphic artists, and game developers how to create high-quality, animated 3D characters, applying the fundamental principles and basic techniques of character animation to their favorite software. The book provides a clear introduction to themethods and workflows used to achieve believable character animation so that even beginners can design, pose, and mobilize their characters. You’ll learn how to make your characters walk, run, and even lift objects, and how to integrate your animated character into the 3D host application Cinema 4D where you can model, texture, and render it. All the files needed to create the animations are included on the companion DVD, along with additional training tutorials to help you master character animation. “Character Animation with Poser Pro” is an essential resource for Poser users who want to hone their 3D animation skills.

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ImageMagick Tricks

Posted: 08 May 2009 05:14 AM PDT

ImageMagick Tricks
ImageMagick Tricks: Unleash the power of ImageMagick with this fast, friendly tutorial and tips guide
Packt Publishing | June 24, 2006 | ISBN: 1904811868 | 232 pages | PDF | 5 MB
This fast paced and practical tutorial is packed with examples of photo manipulations, logo creation, animations, and complete web projects. With this book up your sleeve, you’ll be creating spellbinding images from code in no time. The chapters consist of workshops, each one applying a set of ImageMagick commands to produce surprising and exciting results. As you read the book, you will learn the features of ImageMagick as well as getting lots of inspiration and ideas for how you can use it in your own projects. You’ll be amazed by the creative results you can achieve using code.

About the Author
Sohail Salehi was born in Mashad, Iran in March 17, 1975. He graduated in Software Engineering from Mashad University in 2000. In recent years, Sohail has contributed to over 20 books, mainly in programming and computer graphics. He has written frequent articles for “0 & 1 Magazine”; an IT magazine from Ferdowsi University. You can find a complete list of his works at http://www.sohail2d.com. In the past he has worked as a Chairman in the IT department of various universities including Mashad, Ferdowsi, and the Industrial Management University. Currently he is working on the IT training standards for the Iranian “Work and Science Organisation” 2005-2006 period.

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