Download Free Computer Ebooks - NET BOOKS

Download Free Computer Ebooks - NET BOOKS


Beginning Scripting Through Game Creation

Posted: 23 May 2009 05:26 AM PDT

Beginning Scripting Through Game Creation

Beginning Scripting Through Game Creation

Product Description
“Beginning Scripting Through Game Creation” teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events are introduced.

The text also covers techniques that will help you become familiar with your audience and work iteratively to produce a finished program. Each chapter begins with an overview of the concepts that will be covered, followed by instructions on how to implement them, and finishing with a summary and review questions so you can practice your new skills. Simple games are used throughout the book to provide challenging but approachable examples that help you maximize your understanding of the concepts and skills being taught. You will learn essential skills that will enable you to build upon the book’s projects and make them your own. Real-life examples and tips throughout the book help you think about and apply what you are learning. No prior programming or scripting experience is necessary, so you can get started right away with “Beginning Scripting Through Game Creation”!

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C++Course

Posted: 23 May 2009 05:24 AM PDT

C++Course

C++Course

The C++Course provides a general introduction to programming in C++. This edition of the eBook “C++Course” is based on the well-known book by Allen B. Downey, “How to Think Like a Computer Scientist”. The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately.

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Advanced 2D Game Development

Posted: 23 May 2009 05:22 AM PDT

Advanced 2D Game Development

Advanced 2D Game Development

Product Description
Get ready to build a complete, professional-quality 2D game engine from start to finish! “Advanced 2D Game Development” is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter.

Through the creation of the game engine, you'll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.

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Building Solutions with the Microsoft .NET Compact Framework

Posted: 23 May 2009 05:21 AM PDT

Building Solutions with the Microsoft .NET Compact Framework

Building Solutions with the Microsoft .NET Compact Framework

Product Description
The .NET Compact Framework (CF) is a version of the .NET Framework for mobile devices such as cell phones, PDAs, and Pocket PCs. The final versions of the CF and the Smart Device Extensions (SDE) were released in February of 2003, yet in spite of widespread interest in the technology, there has been very little information released so far to help developers master these powerful new tools.

Together the CF and the SDE provide a rich development environment for building both stand-alone and connected applications on both the Pocket PC and Windows CE platforms. The authors have been teaching developers about the CF and SDE for months now, and have based this book on the real-world questions raised - and solutions developed - in those training sessions. The authors strike a perfect balance between the “whys” of mobile development, the architecture, and the “hows”, the best practices. Busy developers will appreciate their concise style.

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Gordon R. Willey and American Archaeology: contemporary perspectives

Posted: 23 May 2009 05:19 AM PDT

Gordon R. Willey and American Archaeology: contemporary perspectives

Gordon R. Willey and American Archaeology: contemporary perspectives

Product Description
For an appreciation of the growth of American archaeology over the second half of the twentieth century, one need look no further than the career of Gordon R. Willey. A preeminent archaeologist and New World theorist, Willey made innumerable contributions to the prehistory of the Americas and helped establish the leading methodological and theoretical paradigm used in American archaeology.

This volume of original essays gauges the wide-ranging impact of Willey’s lifework. The editors have selected ten of his key publications and solicited assessments of their lasting influence from well-known archaeologists.

This volume not only analyzes Willey’s impact on culture history and archaeological thought but also shows his human side, places his writing in historical context, and offers a unique overview of the growth of American archaeology over the past six decades.

About the Author
Jeremy A. Sabloff is the Christopher H. Browne Distinguished Professor of Anthropology and Curator of Mesoamerican Archaeology at the University of Pennsylvania Museum. William L. Fash is the Bowditch Professor of Central American and Mexican Archaeology and Ethnology and the Howells Director of the Peabody Museum of Archaeology and Ethnology at Harvard University.

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Strapdown Inertial Navigation Technology

Posted: 23 May 2009 05:10 AM PDT

Navigation Technology

Navigation Technology

Description: Inertial navigation is widely used for the guidance of aircraft, missiles ships and land vehicles, as well as in a number of novel applications such as surveying underground pipelines in drilling operations. This book sets out to provide a clear and concise description of the physical principles of inertial navigation, the associated growth of errors and their compensation. There is also detailed treatment of recent developments in inertial sensor technology and a description of techniques for implementing and evaluating such systems. This new edition includes a number of refinements covering sensor technology, geodesy and error modelling, the major additions to the original text are new chapters on MEMS technology and intertial system applications.

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Web Comics for Teens

Posted: 23 May 2009 05:08 AM PDT

Web Comics for Teens

Web Comics for Teens

Product Description
Are you always doodling heroes and villains for your own comic adventures? Have you ever imagined creating your own comic book for others to read? With “Web Comics for Teens”, you can! “Web Comics for Teens” introduces you to the skills, tools, and programs you need to create your own web comics, comics, and cartoons published on the World Wide Web.

The book begins with an introduction to basic pencil and ink drawing techniques to help you hone your illustration skills. You'll learn how to create memorable characters that come to life and how to develop your own unique drawing style. From there you'll discover how to compose and lay out a comic strip and get tips to help you create a great story. Once you have the basics of the story down you'll learn how to incorporate popular comical themes to add wit and humor to your comic. When your story is complete the book will show you how to use Flash software to bring your web comic to life with awesome backgrounds, cool animation, and sound effects. And if you want to take your art to the next level, you'll get the tips and information you need to host and publish your web comic on the internet where you can share it with others. With “Web Comics for Teens”, you could be the next web comic star!

About the Author
Michael Duggan is a writer and artist currently residing in the forests of the Ozark Mountains. He got started drawing cartoons at age three and sold his first gag strip to a local newspaper when he was still in high school. His work has appeared in multiple publications since. Duggan is the author of two textbooks, The Official Guide to 3D GameStudio and Torque for Teens, both of which he illustrated with his zany characters. He runs the site MDDuggan.com and teaches game design at North Arkansas College. In the personal philosophy of the late Jim Henson, Duggan hopes to leave this world a better place than what it was when he entered it.

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Character Emotion in 2D and 3D Animatio

Posted: 23 May 2009 05:06 AM PDT

Character Emotion in 2D and 3D Animatio

Character Emotion in 2D and 3D Animatio

Product Description
Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting. A majority of animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.

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Professional PHP4

Posted: 22 May 2009 10:26 PM PDT

Professional PHP4

Professional PHP4

This book is a resource for working PHP developers who want to take their skills to the next level. Although it assumes a conceptual familiarity with programming and databases in general, anyone who knows PHP enough to code and maintain small web applications can use this book. We also assume an interest in designing large web sites and general network programming to make full use of this book. 

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Computer Vision: Algorithms and Applications

Posted: 22 May 2009 10:25 PM PDT

Computer Vision: Algorithms and Applications

Computer Vision: Algorithms and Applications

The book emphasizes basic techniques that work under real-world conditions, not the esoteric mathematics that has intrinsic elegance but less practical applicability. The text is suitable for teaching a senior-level undergraduate course in computer vision to students in computer science and electrical engineering.

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