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Download Free Computer Ebooks - NET BOOKS


CBT Nuggets 70-227

Posted: 13 Jun 2009 04:49 PM PDT


Exam-Pack 70-227: Microsoft ISA Server
Installing, Configuring, and Administering Microsoft Internet Security and Acceleration (ISA) Server 2000, Enterprise Edition
$149.00Includes 15 Videos

E-mail filtering, internet firewalls and web caching are just some of the things you’ll learn with these videos on the Microsoft Internet Security and Acceleration (ISA) Server 2000, Enterprise Edition. By time you complete this series, you will be able to understand, install, and configure ISA Server 2000 Firewall and Caching features to support a worldwide, enterprise organization. The videos map to Microsoft exam 70-227 and are a perfect study resource as well as great reference material to use on the job.

Turn your ISA Server into a top-notch e-mail filtering system allowing you to screen e-mails based on keyword, sender, and attachment type or size, and use the latest optimization and tuning tricks to ensure ISA Server runs at peak performance levels. In addition, you will find out how to make ISA Server 2000 integrate seamlessly with Windows 2003.

Jeremy Cioara is a blast to learn from. He’s excited about the technology and likes to have some fun along the way. We’ve posted a video on Configuring Caching from the series on our “Free Videos” page so you can take a peek and see for yourself.

There are 15 videos providing more than 8 hours of instruction. A basic understanding of Windows 2000 networking and e-mail services such as the MCSA 2000 certification and Exchange 2000 Administration training or equivalent knowledge is recommended before viewing these videos.

CD-ROM Contents: Exam Pack 70-227

- Introduction to ISA Server 2000
- Pre-Install Planning and ISA Server Installation
- ISA Server Management and Client Configuration
- Understanding and Configuring Policy Elements
- Creating Rules and Using Authentication
- Configuring Caching
- Designing and Configuring Virtual Private Networking
- ISA Firewalls Part 1: Server Security & Firewall Design
- ISA Firewalls Part 2: Packet and Application Filters
- Publishing Part 1: Overview and Web Publishing
- Publishing Part 2: Server Publishing and H.323 Gatekeepers
- Monitoring and Reporting
- Enterprise Strategies Part 1: ISA Server Arrays
- Enterprise Strategies Part 2: Scaling ISA Server
- ISA Server Optimization and Integration with Windows 2003

Microsoft is a registered trademark of Microsoft Corporation

Installing, Configuring, and Administering Microsoft Internet Security and Acceleration (ISA) Server 2000, Enterprise Edition

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Lynda com ActionScript 3.0 in Flash CS3 Professional Beyond the Basics Vi.

Posted: 13 Jun 2009 04:22 PM PDT


Taking the principles and skills taught in ActionScript 3.0 in Flash CS3 Professional Essential Training, Adobe Certified Instructor Todd Perkins demonstrates how to put them to practical use in this course. Todd fully explores ActionScript’s most powerful features, including creating advanced navigational interfaces and special effects using XML data and adding accessibility to files via closed captioning. Exercise files accompany the tutorials.

Released on: 9/26/2007

Introduction
Welcome 2:24 3.8 MB
How to use the exercise files 1:11 1.2 MB
Reviewing ActionScript 3.0 basics 4:18 3.2 MB
1. The Advanced ActionScript 3.0 Display List
Understanding the Display List 1:59 1.8 MB
Using Display Objects other than MovieClip 3:19 4.0 MB
Using the addChild method 2:27 2.8 MB
Using the removeChild method 1:25 1.6 MB
Referencing a Display Object by index number 4:53 6.0 MB
Referencing a Display Object by name 4:01 5.2 MB
Controlling Display Objects in different timelines 3:23 4.8 MB
Controlling Display Objects in different movies 3:43 4.5 MB
Using addChild to change parents 4:20 6.7 MB
Understanding Stage vs. stage 5:42 7.1 MB
2. Animating with ActionScript Tweens
Why use ActionScript to animate? 1:25 2.7 MB
Understanding the Tween class 4:03 6.3 MB
Using different easing methods 4:05 6.4 MB
Understanding Tween Class methods 3:44 7.1 MB
Responding to tween events 2:33 4.8 MB
Using tweens to move a dynamic map 6:01 9.8 MB
Making the map respond to tween events 8:12 14.5 MB
3. Using XML Data and E4X Syntax
Introduction to XML data 2:17 2.4 MB
Understanding E4X syntax 2:05 2.1 MB
Creating raw XML data 4:09 5.8 MB
Loading external XML data 2:32 2.8 MB
Using the XMLList class 4:06 4.7 MB
Using XML data to load external images 3:21 4.4 MB
Using XML data to create an image gallery 5:06 7.6 MB
Displaying text from an XML file in your gallery 5:05 7.6 MB
Adding tweens to your gallery 2:21 4.2 MB
4. Working with Packages and Classes
Reviewing packages and classes 1:07 1.0 MB
Creating a template for class files 3:38 3.5 MB
Defining a reusable class path 1:29 2.1 MB
Creating a DisablingButton class from a template 5:34 7.7 MB
Connecting classes to movie clips 3:15 4.3 MB
Communicating between classes 10:20 16.2 MB
Creating a ScaleButton class 8:29 16.7 MB
Reusing a ScaleButton class 5:26 7.3 MB
5. Creating Advanced Effects Using XML Data
Preparing to build an advanced image gallery 4:13 5.9 MB
Dividing the thumbnail into segments 2:02 2.9 MB
Adding interactivity to thumbnails 4:36 7.1 MB
Loading full-sized pictures 3:58 7.2 MB
Creating an Image Gallery class 11:21 21.8 MB
6. Creating a Particle System
Understanding particle systems 0:58 1.7 MB
Creating particles 2:51 3.8 MB
Animating particles 1:20 2.0 MB
Randomizing particles 3:42 5.0 MB
Setting a particle range 3:22 4.9 MB
Defining a dynamic range 1:54 2.9 MB
Controlling particle alpha and scale 2:23 3.4 MB
Varying particle speed 6:55 10.7 MB
Removing children to optimize performance 2:51 6.4 MB
Using different particles 2:53 5.2 MB
7. Animating Using Transitions
Understanding transitions 1:41 2.2 MB
Understanding the Object class 2:58 3.0 MB
Placing transition information in an object 2:21 3.2 MB
Creating transition animations 2:13 3.1 MB
Creating different types of transitions 3:28 5.9 MB
Using undocumented transition events 4:04 5.7 MB
Using transitions in an image gallery 5:49 10.9 MB
8. Taking Flash Video to a New Level
Reviewing Flash video basics 2:32 5.3 MB
Creating a resizable interface 3:53 7.8 MB
Understanding cue points 1:58 3.9 MB
Using XML for closed captioning 2:34 5.2 MB
Connecting closed captioning to cue points 3:55 7.8 MB
Creating an advanced navigation interface 3:04 6.3 MB
Creating an AdvancedVideo class 8:15 16.6 MB
9. Wrapping It Up
Closing remarks 0:24 0.5 MB

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Glen Vilppu: General – Quick Sketch

Posted: 13 Jun 2009 04:15 PM PDT


The sketch is the capturing of the essentials of a subject without details. The phrase “quick sketch” has come to be synonymous with a drawing done quickly to capture the action or gesture. However, what are essentials to one artist may not be to another, and thus the meaning of the sketch is in the intention of the artist. The famous 18th century English artist Hogarth made a comment about Michelangelo that he never sketched haphazardly, for every line had a meaning. While drawing quickly, it is necessary to decide what is most important about your subject. As you develop skills, the decision making process is often intuitive. The lines you put down are directly linked to your thoughts and feelings about the subject of your attention.

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VTC – Game Design Character Development Part 1

Posted: 13 Jun 2009 04:10 PM PDT


This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software.

As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it’s breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.
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Dojo: Using the Dojo JavaScript Library to Build Ajax Applications

Posted: 13 Jun 2009 04:04 PM PDT

Dojo: Using the Dojo JavaScript Library to Build Ajax Applications

Dojo: Using the Dojo JavaScript Library to Build Ajax Applications

Product Description

Dojo offers Web developers and designers a powerful JavaScript toolkit for rapidly developing robust Ajax applications. Now, for the first time, there's a complete, example-rich developer's guide to Dojo and its growing library of prepackaged widgets. Reviewed and endorsed by the Dojo Foundation, the creators of Dojo, this book brings together all the hands-on guidance and tested code samples you need to succeed.

Expert Web developer James E. Harmon begins by demonstrating how to "Ajax-ify" existing applications and pages with Dojo, adding Ajax features such as client- and server-side validation as quickly and nondisruptively as possible. Next, he presents in-depth coverage of Dojo's user interface, form, layout, and specialized Widgets, showing how they work and how to use them most effectively. Among the Widgets, he covers in detail: Date Pickers, Rich Text Editors, Combo Boxes, Expandable Outlines, and many others.

In conclusion, Harmon introduces the Dojo toolkit's powerful capabilities for simplifying Ajax development. He thoroughly explains Dojo's helper functions, shortcuts, and special methods, illuminating each feature with examples of the JavaScript problems it can solve. This section's far-ranging coverage includes strings, JSON support, event handling, Ajax remoting, Dojo and the DOM, testing, debugging, and much more. All source code examples are provided on a companion Web site, including source code for a complete tutorial case study application.

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Financial Modeling with Crystal Ball and Excel

Posted: 13 Jun 2009 04:02 PM PDT

 Financial Modeling with Crystal Ball and Excel

Financial Modeling with Crystal Ball and Excel

Description: "Professor Charnes's book drives clarity into applied Monte Carlo analysis using examples and tools relevant to real-world finance. The book will prove useful for analysts of all levels and as a supplement to academic courses in multiple disciplines."
-Mark Odermann, Senior Financial Analyst, Microsoft

"Think you really know financial modeling? This is a must-have for power Excel users. Professor Charnes shows how to make more realistic models that result in fewer surprises. Every analyst needs this credibility booster."
-James Franklin, CEO, Decisioneering, Inc.

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Principles of Sequencing and Scheduling

Posted: 13 Jun 2009 04:00 PM PDT

 Principles of Sequencing and Scheduling

Principles of Sequencing and Scheduling

Product Description

An up-to-date and comprehensive treatment of the fundamentals of scheduling theory, including recent advances and state-of-the-art topics

Principles of Sequencing and Scheduling strikes a unique balance between theory and practice, providing an accessible introduction to the concepts, methods, and results of scheduling theory and its core topics. With real-world examples and up-to-date modeling techniques, the book equips readers with the basic knowledge needed for understanding scheduling theory and delving into its applications. The authors begin with an introduction and overview of sequencing and scheduling, including single-machine sequencing, optimization and heuristic solution methods, and models with earliness and tardiness penalties. The most current material on stochastic scheduling, including correct scheduling of safety time and the use of simulation for optimization, is then presented and integrated with deterministic models. Additional topical coverage includes:

  • Extensions of the basic model
  • Parallel-machine models
  • Flow shop scheduling
  • Scheduling groups of jobs
  • The job shop problem
  • Simulation models for the dynamic job shop
  • Network methods for project scheduling
  • Resource-constrained project scheduling
  • Stochastic and safe scheduling

Extensive end-of-chapter exercises are provided, some of which are spreadsheet-oriented, and link scheduling theory to the most popular analytic platform among today’s students and practitioners—the Microsoft Office Excel® spreadsheet. Extensive references direct readers to additional literature, and the book’s related Web site houses material that reinforces the book’s concepts, including research notes, data sets, and examples from the text.

Principles of Sequencing and Scheduling is an excellent book for courses on sequencing and scheduling at the upper-undergraduate and graduate levels. It is also a valuable reference for researchers and practitioners in the fields of statistics, computer science, operations research, and engineering.

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Lynda – After Effects Lighting Effects in Post -

Posted: 13 Jun 2009 03:59 PM PDT


After Effects: Adding Lighting Effects in Post demonstrates how to use virtually any version of After Effects to easily add animated lighting effects to existing footage. Going beyond basic techniques, Chris Meyer shares his personal experience and uses many examples to teach the best way to select and fine-tune lighting clips to enhance a variety of underlying shots.

He presents techniques for subtle enhancements that will help hold the viewer’s attention while adding production value to virtually any shot. Chris also discusses how to create lighting clips from scratch, either with a camera or by using Fractal Noise.

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SPA-DE Space & Design

Posted: 13 Jun 2009 03:59 PM PDT

SPA-DE Space & Design

SPA-DE Space & Design

Product Description
SPA-DE is a newly emerging series for interior architecture and design, focusing on commercial spaces. SPA-DE presents an international selection of distinctive restaurant, bar, caf,, boutique, speciality shop, hotel, beauty salon, office, museum, space installation, display design, etc., by the world’s hippest interior designers and architects.

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Analysis of Computer and Communication Networks

Posted: 13 Jun 2009 03:57 PM PDT

 Analysis of Computer and Communication Networks

Analysis of Computer and Communication Networks

Product Description

This new work presents the mathematical theory and techniques for analyzing and modeling high-performance global communication networks, with a focus on software employed at the end nodes and intermediate switches.

Topics include, but are not limited to Markov chains and queuing analysis, traffic modeling, interconnection networks, and switch architectures and buffering strategies. Several appendices are provided as a handy reference for material and formulas discussed in the book. The author provides a discussion of the use of MATLAB® in engineering applications.

Over 500 homework problems are included in the text. A separate protected solutions manual will be available to instructors adopting this book as the primary text in courses.

Analysis of Computer and Communication Networks is intended for senior and graduate students, university researchers and practicing engineers in communications, network design and analysis.

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