- Practical Mono (Expert’s Voice in Open Source)
- Mono (Developer’s Notebook)
- Software Engineering with Microsoft Visual Studio Team System
- How to Do Everything with Flash 8
- Windows Admin Scripting Little Black Book, Second Edition
- From VBA to VSTO: Is Excel’s New Engine Right for You?
- Integrated Graphic and Computer Modelling
- Advanced Intelligent Environments
- Aspect-Oriented Analysis and Design: The Theme Approach
- Software Security: Building Security In
Posted: 18 Jun 2009 05:04 PM PDT
Practical Mono offers you a detailed portrait of Mono and its many facets. You’ll learn about building GUI-based applications with Gtk#, database interaction with ADO.NET, and powerful applications with XML and web services.
Posted: 18 Jun 2009 05:02 PM PDT
The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but–like many developers–maybe you’ve had enough talk and want to see what Mono is really all about.
There’s one way to find out: roll up your sleeves, get to work, and see what Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer’s Notebook–a hands-on guide and your trusty lab partner as you explore Mono 1.0.
Light on theory and long on practical application, Mono: A Developer’s Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you’ll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you’ll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You’ll work with the various Mono components: the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.
The new Developer’s Notebooks series from O’Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing–you’ll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you’ve been curious about Mono, but haven’t known where to start, this no-fluff, lab-style guide is the solution.
Posted: 18 Jun 2009 05:01 PM PDT
Posted: 18 Jun 2009 05:00 PM PDT
Bring new life to your graphics and easily create and publish movies, sound files, presentations, interactive web content, and much more with help from this step-by-step guide. How to Do Everything with Flash 8 shows you how to get the most from this tremendously powerful multimedia design tool through easy-to-follow and well-organized bits of information. Fully updated to cover all the new and existing Flash features – including advanced interactivity with ActionScript – this valuable resource will help you discover why Flash is the world's most popular web graphics application.
Posted: 18 Jun 2009 04:58 PM PDT
Posted: 18 Jun 2009 04:56 PM PDT
Posted: 18 Jun 2009 04:55 PM PDT
Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to “Real and Virtual Environment” computer modelling. Graphics models are used to illustrate both the way computer languages are processed and also used to create computer models of graphic displays. Computer languages have been bootstrapped from machine code, to high-level languages such as Java, to animation scripting languages. Integrating graphic and computer models takes this support for programming, design and simulation work, one step further, allowing interactive computer graphic displays to be used to construct computer models of both real and virtual environment systems. The Java language is used to implement basic algorithms for language translation, and to generate graphic displays. It is also used to simulate the behaviour of a computer system, to explore the way programming and design-simulation environments can be put together.
Posted: 18 Jun 2009 04:53 PM PDT
Over the last decade a number of research areas have contributed to the concept of advanced intelligent environments, these include ubiquitous computing, pervasive computing, embedded intelligence, intelligent user interfaces, human factors, intelligent buildings, mobile communications, domestic robots, intelligent sensors, artistic and architectural design and ambient intelligence. Undeniably, multimodal spoken language dialogue interaction is a key factor in ensuring natural interaction and therefore of particular interest for advanced intelligent environments. The book covers all the key topics in the field of intelligent environments from a variety of leading researchers.
Posted: 18 Jun 2009 04:52 PM PDT
Posted: 18 Jun 2009 04:50 PM PDT
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