- POM-Principles of motion (Female)
- MOC Microsoft Virtual Training Virtual Disks DVD1 & DVD2
- Inspired CSS – Styling For a Beautiful Web
- Video Copilot – Evolution
- Dynamics AX: A Guide to Microsoft Axapta by Luis Mourгo
- Webuser – 18 June 2009
- Beginning Illustration and Storyboarding for Games
- How to Make Software
- Living Systems
- Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk
Posted: 20 Jun 2009 04:47 PM PDT
The Female Volume 1 DVD contains carefully chosen motions that help animators comprehend the mechanics of motion. It includes essential features and functions of movements such as: sensual walks, runs, jumps, crawls, dance steps as well as many others.
Posted: 20 Jun 2009 04:40 AM PDT
Posted: 20 Jun 2009 04:33 AM PDT
In Transcending CSS: The Fine Art Of Web Design (New Riders), renowned designer and author Andy Clarke set the stage for the development of progressive Web site design using XHTML, CSS and other Web-standards technologies. In this streaming online video, Andy follows up on the core principles of transcendent CSS, taking you even further along the path to creating beautiful and accessible Web sites using minimal, semantic markup. In Inspired CSS: Styling for a Beautiful Web, Andy Clarke shows you how to take your design to the next level using typography, microformats, advanced CSS selectors, layout techniques employing floats, positioning, and margins, and CSS3. Throughout the steaming online video, Andy demonstrates these concepts using examples from a fictitious Web site he created. Files are included so you can follow along.
With over 2 hours of instruction, you'll discover:
Posted: 20 Jun 2009 04:32 AM PDT
Video Copilot – Evolution | 4.2 GB
Evolution – is a collection of high quality animated elements for video professionals. Writes Andrew Kramer: “We have done for you all the tedious part of work, now your turn to be the artists’
Name of Manufacturer: VideoCopilot
170 Design Elements:
Attention to Detail:
Flourishes, Objects, Textures, Arrows, Extension & Bonus Elements! (archive contains the various elements of design: futazhi, textures and other patterns)
Posted: 20 Jun 2009 04:30 AM PDT
Publisher: Apress; 1 edition (October 26, 2005) | ISBN-10: 1590594894 | PDF | 15 Mb | 496 pages
The world's leading Axapta experts will take you from Axapta novice to pro in this book. This authoritative and comprehensive guide walks you gently through the bulk of what you need to know to productively apply the system in the real world with real data, sizing guidelines, deployment architectures, and code.
Posted: 20 Jun 2009 04:05 AM PDT
Webuser – 18 June 2009
PDF | 76 pages | 29.36 Mb | English
Webuser is a top UK internet magazine featuring news, software and website reviews, funny websites, broadband price guide, technical help and forums.
Posted: 20 Jun 2009 04:03 AM PDT
Creating enticing game art can mean the difference between getting a game published or rejected. Great game art can also be a very rewarding to the game designer! “Beginning Illustration and Storyboarding for Games” focuses on specific issues surrounding developing concept art for games. It emphasizes artistic development using computer drawing and painting programs such as Corel Painter, Corel Draw, and Corel Photo Paint. This book is ideal for beginning art students who wish to learn the fundamental techniques used in creating concept art for game designs. It covers basic game design elements, storyboards, character designs, game world designs, level layouts, and other key visual elements typically used in game designs. As you work your way through the book, you will learn how to create art as well as how the art is used in a game design document.
The only book to specifically address illustration and storyboarding for games.
Full of illustrations and step-by-step projects.
Offers real-world instruction for game concept art development.
Also touches on basic art skill development.
Comes complete with Q&As, extensice end-of-chapter exercises, projects and a CD to reinforce self-practice and learning.
About the Author
Posted: 20 Jun 2009 04:02 AM PDT
An introduction to software development for programmers, developers, coders, hackers, crackers and Joe Public. Writing software is not as complicated as it seems and many projects fail because of the simplest of causes. You don’t have to be a genius to deliver software on time, nor do you have to be steeped in the folklore of a complicated methodology to join the “elite” of the software development world.
Posted: 20 Jun 2009 04:01 AM PDT
Innovation in material technologies has been at the forefront of design discourse over the last decade. This emergence is the culmination of a widespread professional and academic recognition that knowledge of material properties and processes is fundamental to innovation in design applications, and further, that crossfertilization among professional fields, as well as access to data outside of conventional territories, may broaden and advance the scope of landscape architecture. As a result of this material culture, conceptual and practical approaches to design development and dialogue have shifted toward a research-driven design process in which the opportunities and constraints of materials and construction techniques become integral to design intent.
Posted: 20 Jun 2009 12:23 AM PDT
This book is a tutorial on image processing. Each chapter explains basic concepts with words and figures, shows image processing results with photographs, and implements the operations in C. The C code in this book is based on a series of articles published in The C Users Journal from 1990 through 1993, and includes three entirely new chapters and six new appendices. The new chapters are 1) an introduction to the entire system, 2) a set of routines for Boolean operations on images — such as subtracting or adding one with another, 3) a batch system for performing offline processing (such as overnight for long involved manipulations). The C Image Processing System (CIPS) works with Tag Image File Format (TIFF) gray scale images. The entire system has been updated from the original publications to comply with the TIFF 6.0 specification from June 1993 (the magazine articles were written for the TIFF 5.0 specification.) The text and accompanying source code provide working edge detectors, filters, and histogram equalizers, I/O routines, display and print procedures that are ready to use, or can be modified for special applications. Print routines are provided for laser printers, graphics printers, and character printers. Display procedures are provided for monochrome, CGA, VGA, and EGA monitors. All of these functions are provided in a system that will run on a "garden variety" PC, not requiring a math co-processor, frame grabber, or Super VGA monitor.
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