Download Free Computer Ebooks - NET BOOKS

Download Free Computer Ebooks - NET BOOKS

POM-Principles of motion (Female)

Posted: 20 Jun 2009 04:47 PM PDT

The collection of the Principles of Motion (POM) DVD’s are created by professional animators to provide an innovative reference medium for aspiring animators. Each module allows animators to explore the different aspects of real-life movement through an interactive learning experience.

The Female Volume 1 DVD contains carefully chosen motions that help animators comprehend the mechanics of motion. It includes essential features and functions of movements such as: sensual walks, runs, jumps, crawls, dance steps as well as many others.

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MOC Microsoft Virtual Training Virtual Disks DVD1 & DVD2

Posted: 20 Jun 2009 04:40 AM PDT

Virtual Servers are becoming more prevalent in today's business environment because they save physical space, time, and money. Many companies who still use physical servers are swiftly changing to virtual servers. What does this mean for you? Simply, your knowledge of Microsoft Virtual Servers will make you marketable to these companies for at least the next several years. So, the time to start rounding out your virtualization skills is NOW!

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Inspired CSS – Styling For a Beautiful Web

Posted: 20 Jun 2009 04:33 AM PDT

In Transcending CSS: The Fine Art Of Web Design (New Riders), renowned designer and author Andy Clarke set the stage for the development of progressive Web site design using XHTML, CSS and other Web-standards technologies. In this streaming online video, Andy follows up on the core principles of transcendent CSS, taking you even further along the path to creating beautiful and accessible Web sites using minimal, semantic markup. In Inspired CSS: Styling for a Beautiful Web, Andy Clarke shows you how to take your design to the next level using typography, microformats, advanced CSS selectors, layout techniques employing floats, positioning, and margins, and CSS3. Throughout the steaming online video, Andy demonstrates these concepts using examples from a fictitious Web site he created. Files are included so you can follow along.

With over 2 hours of instruction, you'll discover:
•Proven techniques for creating inspiring designs that use semantic markup and CSS
•The latest advances in Web design, including the emerging CSS3 specification
•Inspiration from leading designers who embrace Web standards in their own work
•Advanced instruction on topics including relative and absolute positioning, attribute selectors and pseudo elements, the multiple column and media query modules in CSS3, and many more
•Mechanisms for binding your style to HTML documents using microformats and CSS selectors



Video Copilot – Evolution

Posted: 20 Jun 2009 04:32 AM PDT

Video Copilot – Evolution | 4.2 GB

Evolution – is a collection of high quality animated elements for video professionals. Writes Andrew Kramer: “We have done for you all the tedious part of work, now your turn to be the artists’

Name of Manufacturer: VideoCopilot
Album Title: Evolution
Video: 60fps – NTSC or PAL
Video file format: mov

170 Design Elements:
- High Definition with Built-in Transparency
- 7 Video Tutorials and Advanced Gallery Page
- 10 Professional Design Projects and more
- High Definition, 20% higher resolution than 720p
- 60 frames per second. Use with NTSC or PAL
- Uncompressed QuickTime™ PNG Video & JPGs
- Template Projects at 720p HD, 60 FPS

Each design element is meticulously crafted and animated with extensive detail and quality. From the initial design phase through every step of the way, these elements are ready for broadcast.

Attention to Detail:
When animating these elements in High Definition, we had to make sure
each element looked perfect. The timing and flow of each animation was very important, especially when working on designs with over 100 pieces. All of the vines grow and the leaves sprout with a slight bounce.

Quality Control:
After each element was completed we ran them through a quality control phase where multiple artists would look closely at each design to repair the minor imperfections.

Each element is unique in every way and using the free Twister Preset, your design possibilities are endless.

Flourishes, Objects, Textures, Arrows, Extension & Bonus Elements! (archive contains the various elements of design: futazhi, textures and other patterns)


Dynamics AX: A Guide to Microsoft Axapta by Luis Mourгo

Posted: 20 Jun 2009 04:30 AM PDT

Publisher: Apress; 1 edition (October 26, 2005) | ISBN-10: 1590594894 | PDF | 15 Mb | 496 pages

The world's leading Axapta experts will take you from Axapta novice to pro in this book. This authoritative and comprehensive guide walks you gently through the bulk of what you need to know to productively apply the system in the real world with real data, sizing guidelines, deployment architectures, and code.

Webuser – 18 June 2009

Posted: 20 Jun 2009 04:05 AM PDT

Webuser - 18 June 2009

Webuser - 18 June 2009

Webuser – 18 June 2009
PDF | 76 pages | 29.36 Mb | English

Webuser is a top UK internet magazine featuring news, software and website reviews, funny websites, broadband price guide, technical help and forums.


Beginning Illustration and Storyboarding for Games

Posted: 20 Jun 2009 04:03 AM PDT

Beginning Illustration and Storyboarding for Games

Beginning Illustration and Storyboarding for Games

Product Description
Creating enticing game art can mean the difference between getting a game published or rejected. Great game art can also be a very rewarding to the game designer! “Beginning Illustration and Storyboarding for Games” focuses on specific issues surrounding developing concept art for games. It emphasizes artistic development using computer drawing and painting programs such as Corel Painter, Corel Draw, and Corel Photo Paint. This book is ideal for beginning art students who wish to learn the fundamental techniques used in creating concept art for game designs. It covers basic game design elements, storyboards, character designs, game world designs, level layouts, and other key visual elements typically used in game designs. As you work your way through the book, you will learn how to create art as well as how the art is used in a game design document.

The only book to specifically address illustration and storyboarding for games.

Full of illustrations and step-by-step projects.

Offers real-world instruction for game concept art development.

Also touches on basic art skill development.

Comes complete with Q&As, extensice end-of-chapter exercises, projects and a CD to reinforce self-practice and learning.

About the Author
Les Pardew is a video game and entertainment industry veteran with 15 years of industry experience. His work in the industry includes more than 100 video game titles. He currently serves as president of Alpine Studios, which he founded with Ross Wolfley in the fall of 2000. He was the founder of Saffire, one of the industry's preeminent game developers. He built the company from humble beginnings in his basement to a thriving group of over 120 programmers, artists, musicians, and other creative people. In 1995, Saffire was named by Entrepreneur Magazine as one of America's hottest new companies and in 1999, it was 32nd on the Utah 100 list. Les started his career in video games in 1987 doing animation for Magic Johnson Fast Break Basketball for the Commodore 64. He went on to create art for dozens of major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf, and Where in the World/USA is Carman Sandiego to name a few.


How to Make Software

Posted: 20 Jun 2009 04:02 AM PDT

How to Make Software

How to Make Software

An introduction to software development for programmers, developers, coders, hackers, crackers and Joe Public. Writing software is not as complicated as it seems and many projects fail because of the simplest of causes. You don’t have to be a genius to deliver software on time, nor do you have to be steeped in the folklore of a complicated methodology to join the “elite” of the software development world.


Living Systems

Posted: 20 Jun 2009 04:01 AM PDT

Living Systems

Living Systems

Innovation in material technologies has been at the forefront of design discourse over the last decade. This emergence is the culmination of a widespread professional and academic recognition that knowledge of material properties and processes is fundamental to innovation in design applications, and further, that crossfertilization among professional fields, as well as access to data outside of conventional territories, may broaden and advance the scope of landscape architecture. As a result of this material culture, conceptual and practical approaches to design development and dialogue have shifted toward a research-driven design process in which the opportunities and constraints of materials and construction techniques become integral to design intent.


Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk

Posted: 20 Jun 2009 12:23 AM PDT

This book is a tutorial on image processing. Each chapter explains basic concepts with words and figures, shows image processing results with photographs, and implements the operations in C. The C code in this book is based on a series of articles published in The C Users Journal from 1990 through 1993, and includes three entirely new chapters and six new appendices. The new chapters are 1) an introduction to the entire system, 2) a set of routines for Boolean operations on images — such as subtracting or adding one with another, 3) a batch system for performing offline processing (such as overnight for long involved manipulations). The C Image Processing System (CIPS) works with Tag Image File Format (TIFF) gray scale images. The entire system has been updated from the original publications to comply with the TIFF 6.0 specification from June 1993 (the magazine articles were written for the TIFF 5.0 specification.) The text and accompanying source code provide working edge detectors, filters, and histogram equalizers, I/O routines, display and print procedures that are ready to use, or can be modified for special applications. Print routines are provided for laser printers, graphics printers, and character printers. Display procedures are provided for monochrome, CGA, VGA, and EGA monitors. All of these functions are provided in a system that will run on a "garden variety" PC, not requiring a math co-processor, frame grabber, or Super VGA monitor.