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Download Free Computer Ebooks - NET BOOKS


Digital Tutors Detailing Next-gen Characters In Zbrush

Posted: 21 Jun 2009 03:55 PM PDT


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

Popular highlights include:

* Character Refinement
* Adding Appeal for Enhancement
* Additive Sculpting Techniques
* Subtractive Sculpting Techniques
* UV Tools and Techniques
* Creating Usable UV Layouts

* Strategically Combining UV Shells
* Preparing Geometry for Sculpting
* Exporting Geometry from Maya
* Importing Geometry to ZBrush
* Appending Subtools
* Morph Targets
* Subdividing Geometry
* Sculpting Organic Shapes
* Masks and Deformation for Detail
* Adding Flexibility with 3D layers
* Stencils to Add Details
* Creating Custom Alphas
* Hard Surface Detailing
* Integrating Geometry with Detail
* Combining Brushes and Strokes
* Adding Texture with Alphas
* Exporting Normal Maps
* Using ZMapper to Create Normal Maps
* Applying Normal Maps in Maya
download links:
http://rapidshare.com/files/247172461/dnciz3.part11.rar
http://rapidshare.com/files/247172310/dnciz3.part12.rar
http://rapidshare.com/files/247172253/dnciz3.part13.rar
http://rapidshare.com/files/247172202/dnciz3.part01.rar
http://rapidshare.com/files/247172072/dnciz3.part02.rar
http://rapidshare.com/files/247172051/dnciz3.part10.rar
http://rapidshare.com/files/247172042/dnciz3.part15.rar
http://rapidshare.com/files/247172004/dnciz3.part06.rar
http://rapidshare.com/files/247172003/dnciz3.part14.rar
http://rapidshare.com/files/247171967/dnciz3.part16.rar
http://rapidshare.com/files/247171908/dnciz3.part07.rar
http://rapidshare.com/files/247171862/dnciz3.part08.rar
http://rapidshare.com/files/247171812/dnciz3.part03.rar
http://rapidshare.com/files/247171806/dnciz3.part04.rar
http://rapidshare.com/files/247171752/dnciz3.part05.rar
http://rapidshare.com/files/247171680/dnciz3.part17.rar
http://rapidshare.com/files/247171666/dnciz3.part09.rar
http://rapidshare.com/files/247171632/dnciz3.part18.rar

Digital Tutors Pipeline Integration With Maya And ZBrush 3

Posted: 21 Jun 2009 03:36 PM PDT


Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3.

Popular highlights include:

* ZBrush Sculpting Workflow
* Maya and ZBrush Pipeline Overview
* Form Development in Maya
* Maintaining Mesh Integrity
* Sculpting Across Multiple Levels
* Incorporating 3D Layers for Variation
* Working with Subtools

* Extracting Geometry
* Low Poly Modeling in Maya
* Creating Clean Topology
* Geometry Preparation for ZBrush
* Importing Geometry into ZBrush
* Using Alphas and Strokes
* Using Custom Alphas
* Creating Displacement Maps in ZBrush
* Applying Displacement Maps in Maya
* Setting up Render-time Subdivisions
* Adjusting Displacement Settings
* Using Projection Master
* Using Lazy Mouse for Hair Detail
download links:
http://rapidshare.com/files/247168559/piwmaz2.part01.rar
http://rapidshare.com/files/247168554/piwmaz2.part06.rar
http://rapidshare.com/files/247168520/piwmaz2.part04.rar
http://rapidshare.com/files/247168515/piwmaz2.part08.rar
http://rapidshare.com/files/247168474/piwmaz2.part02.rar
http://rapidshare.com/files/247168438/piwmaz2.part07.rar
http://rapidshare.com/files/247168421/piwmaz2.part09.rar
http://rapidshare.com/files/247168368/piwmaz2.part03.rar
http://rapidshare.com/files/247168360/piwmaz2.part05.rar
http://rapidshare.com/files/247168278/piwmaz2.part10.rar

Digital Tutors Sculpting Techniques With ZBrush 3

Posted: 21 Jun 2009 03:25 PM PDT

Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists.

Popular highlights include:

* Importing Base Geometry
* Modifying ZBrush Primitives
* Subdividing Meshes
* Mesh Extraction
* Sculpting with Brushes

* Sculpting with Alphas
* Sculpting with Strokes
* Sculpting with Stencils
* Additive and Subtractive Sculpting
* Combining Multiple Meshes with Subtools
* Creating Poses with Transpose Tool
* Masking Techniques
* Sculpting with 3D Layers
* Custom Alphas
* Sculpting at Progressively Higher Levels
* Projection Master
* Sculpting with Symmetry
* Creating a Final Turntable
download links:
http://rapidshare.com/files/247166390/stwz2.part06.rar
http://rapidshare.com/files/247166344/stwz2.part07.rar
http://rapidshare.com/files/247166297/stwz2.part04.rar
http://rapidshare.com/files/247166295/stwz2.part12.rar
http://rapidshare.com/files/247166270/stwz2.part09.rar
http://rapidshare.com/files/247166200/stwz2.part10.rar
http://rapidshare.com/files/247166176/stwz2.part11.rar
http://rapidshare.com/files/247166158/stwz2.part03.rar
http://rapidshare.com/files/247166152/stwz2.part02.rar
http://rapidshare.com/files/247166130/stwz2.part08.rar
http://rapidshare.com/files/247166121/stwz2.part01.rar
http://rapidshare.com/files/247166109/stwz2.part05.rar
http://rapidshare.com/files/247165829/stwz2.part13.rar

Digital Tutors Texturin With ZBrush 3

Posted: 21 Jun 2009 03:16 PM PDT


Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush.

Popular highlights include:

* Importing Geometry into ZBrush
* Working with Morph Targets
* Image-based Texture Painting
* Hand-painting Texture Maps
* Sculpting on Multiple Subdivision Levels
* Controlling Stroke Attributes

* Creating Custom Alpha Brushes
* Utilizing Layers to Localize Detail
* Using Stencils for Sculpting Details
* Tuning Alpha Brushes
* Simulating Effects of Weight & Gravity
* Polypainting Techniques
* Painting with Depth and Color Simultaneously
* Painting Detail Cavity Masking
* Using ZMapper and Displacement Exporter
* Generating Normal and Displacement Maps
* Using Normal and Displacement Maps in Primary 3D App
download links:
http://rapidshare.com/files/247164409/twz2.part01.rar
http://rapidshare.com/files/247164349/twz2.part06.rar
http://rapidshare.com/files/247164267/twz2.part05.rar
http://rapidshare.com/files/247164182/twz2.part08.rar
http://rapidshare.com/files/247164181/twz2.part07.rar
http://rapidshare.com/files/247164180/twz2.part02.rar
http://rapidshare.com/files/247164167/twz2.part04.rar
http://rapidshare.com/files/247164121/twz2.part03.rar
http://rapidshare.com/files/247164025/twz2.part09.rar

Digital Tutors – Texturing Next-Gen Characters in ZBrush

Posted: 21 Jun 2009 03:08 PM PDT


Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.

Popular highlights include:

* Setting up base materials in ZBrush
* Filling Subtools with Color
* Painting Illuminated Panels
* Painting with Symmetry
* Isolating Portions of Subtools

* Working with Polygroups
* Cavity Masks to Emphasize Detail
* Painting Wear into Armor
* Adding Color Variation
* Layering Color and Detail for Skin
* Blending Textural Detail with Alphas
* PolyPainting Techniques
* Photoshop Integration with ZApplink
* Cloning Photographic Detail
* Painting Scarring and Decay
* Converting PolyPaint Colors to Texture Maps
* Painting with Projection Master
* Using Cavity Maps as Texture Guides
* Editing Textures in Photoshop
* Assembling Textures in Photoshop
* Painting Specular Maps in ZBrush

Lesson Outline:

1. Project overview and workflow discussion 6:11
2. Using paint-overs to work out color schemes 6:34
3. Setting up materials in ZBrush 5:33
4. Applying base colors to subtools 9:56
5. Adding underlying color and texture to the flesh 12:30
6. Adding spot detail with alphas 14:10
7. Attaching the head and neck 13:01
8. Blending skin detail together 12:41
9. Finishing the skin 7:38
10. Painting the scarring on the arm and abs 12:03
11. Painting the leg base 8:02
12. Painting the raised armor panels 8:29
13. Using cavity masking to emphasize detail 6:22
14. Painting recessed areas 10:13
15. Painting the tubes 9:48
16. Painting the gun 13:22
17. Adding wear and tear to the armor pieces 9:47
18. Adding blast marks and damage to the armor 7:42
19. Painting illuminated panels into the armor 9:46
20. Using the ZProject brush to clone detail from photographs 7:15
21. Converting poly-paint colors to texture maps 7:35
22. Using Projection Master to paint detail 5:21
23. Using ZApplink to connect to Photoshop 11:27
24. Painting textures in Photoshop 9:13
25. Assembling and saving out textures in Photoshop 5:07
26. Rendering textures and normal maps in mental ray 5:29
27. Painting a specular map in ZBrush 13:11
28. Bonus Lesson: Using cavity maps as painting guides in Photoshop 5:28

Total Run Time: 4:13:54
download links:
http://rapidshare.com/files/247162878/tngciz2.part10.rar
http://rapidshare.com/files/247162645/tngciz2.part05.rar
http://rapidshare.com/files/247162586/tngciz2.part07.rar
http://rapidshare.com/files/247162585/tngciz2.part02.rar
http://rapidshare.com/files/247162551/tngciz2.part08.rar
http://rapidshare.com/files/247162550/tngciz2.part03.rar
http://rapidshare.com/files/247162501/tngciz2.part06.rar
http://rapidshare.com/files/247162472/tngciz2.part01.rar
http://rapidshare.com/files/247162445/tngciz2.part09.rar
http://rapidshare.com/files/247162391/tngciz2.part11.rar
http://rapidshare.com/files/247162334/tngciz2.part04.rar

Digital Tutors Materials And Rendering In ZBrush 3.1

Posted: 21 Jun 2009 08:41 AM PDT


Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

Popular highlights include:

* Understanding ZBrush’s material attributes
* Using Doublecolor Shaders
* Using Tricolor Shaders
* Using Quadcolor Shaders
* Shading Effects
* Utilizing Shader Channels
* Using Matcap Materials
* Building Custom Matcap Shaders
* ZBrush Light Types
* Controlling and Adjusting Shadows
* Utilizing Fog for Appeal
* Depth Cue for Distance-based Blur
* Anti-Aliasing Settings for Render Quality
* Saving Rendered Images From ZBrush
* Post-render Adjustments for Appeal in ZBrush
download links:
http://rapidshare.com/files/247034926/mariz.part4.rar
http://rapidshare.com/files/247034922/mariz.part1.rar
http://rapidshare.com/files/247034821/mariz.part5.rar
http://rapidshare.com/files/247033733/mariz.part3.rar
http://rapidshare.com/files/247033602/mariz.part2.rar
http://rapidshare.com/files/247033414/mariz.part6.rar

Digital Tutors Introduction to Maya 2009

Posted: 21 Jun 2009 08:23 AM PDT


Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

download links:
http://rapidshare.com/files/247029510/DTIM2.part08.rar
http://rapidshare.com/files/247029492/DTIM2.part11.rar
http://rapidshare.com/files/247029454/DTIM2.part01.rar
http://rapidshare.com/files/247029397/DTIM2.part02.rar
http://rapidshare.com/files/247029390/DTIM2.part05.rar
http://rapidshare.com/files/247029338/DTIM2.part06.rar
http://rapidshare.com/files/247029282/DTIM2.part09.rar
http://rapidshare.com/files/247029274/DTIM2.part10.rar
http://rapidshare.com/files/247029221/DTIM2.part03.rar
http://rapidshare.com/files/247029144/DTIM2.part12.rar
http://rapidshare.com/files/247029098/DTIM2.part04.rar
http://rapidshare.com/files/247029042/DTIM2.part07.rar
http://rapidshare.com/files/247026094/DTIM2.part13.rar

Hacking MySpace: Mods and Customizations to make MySpace Your Space

Posted: 21 Jun 2009 12:26 AM PDT

Hacking MySpace: Mods and Customizations to make MySpace Your Space

Hacking MySpace: Mods and Customizations to make MySpace Your Space

Product Description

There are over 90 million profiles on MySpace. How do you make yours stand out? You use these programming tricks and techniques to tweak the look, feel, and content of your profile. You get the inside scoop on hot design and photography. You maximize the effects of HTML and CSS. And, if you happen to be a musician, you check out Chapter 30 to see how MySpace can launch your career. It’s all in here. What are you waiting for? Make it all about you.

Complete code and instructions for these and more MySpace hacks:

  • Embedding graphics
  • Creating animated images
  • Developing your own background
  • Building custom cursors
  • Changing profile text styles
  • Getting kinky with links
  • Adding a comments box
  • Altering your contact table
  • Redesigning the navigation bar
  • Making DIV overlays

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Transactions on Aspect-Oriented Software Development V

Posted: 21 Jun 2009 12:25 AM PDT

Transactions on Aspect-Oriented Software Development V

Transactions on Aspect-Oriented Software Development V

Product Description

The LNCS journal Transactions on Aspect-Oriented Software Development is devoted to all facets of aspect-oriented software development (AOSD) techniques in the context of all phases of the software life cycle, from requirements and design to implementation, maintenance and evolution. The focus of the journal is on approaches for systematic identification, modularization, representation and composition of crosscutting concerns, i.e., the aspects and evaluation of such approaches and their impact on improving quality attributes of software systems.

This volume, the fifth in the Transactions on Aspect-Oriented Software Development series, contains three papers submitted through the regular channel, and three papers on the special focus area of aspects, dependencies and interactions. The first two papers concentrate on applications of AOSD to the fields of scheduling of web applications and operations research, respectively, while the third paper applies the technique of bisimulation to aspect-oriented languages. The special focus area on aspects, dependencies and interactions is introduced by the guest editors Ruzanna Chitchyan, Johan Fabry, Shmuel Katz, and Arend Rensink.

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Ubuntu Linux Toolbox: 1000+ Commands for Ubuntu and Debian Power Users

Posted: 21 Jun 2009 12:24 AM PDT

Ubuntu Linux Toolbox: 1000+ Commands for Ubuntu and Debian Power Users

Ubuntu Linux Toolbox: 1000+ Commands for Ubuntu and Debian Power Users

Product Description
In this handy, compact guide, you'll explore a ton of powerful Ubuntu Linux commands while you learn to use Ubuntu Linux as the experts do: from the command line. Try out more than 1,000 commands to find and get software, monitor system health and security, and access network resources. Then, apply the skills you learn from this book to use and administer desktops and servers running Ubuntu, Debian, and KNOPPIX or any other Linux distribution.

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