“Game Testing All in One” focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks you through game testing basics, including topics like artificial intelligence, performance, and collision. You will explore each of the major game genres and discuss key elements to consider when testing. This book will also provide you with strategies to find a job testing games. You will walk away with a fundamental understanding of how the game industry works from the test perspective.