Download Free Computer Ebooks - NET BOOKS

Download Free Computer Ebooks - NET BOOKS

Artbeats Video Tutorial, A Call To Arms: Adding Smoke Effects

Posted: 04 Jul 2009 10:23 AM PDT
Artbeats Video Tutorial, A Call To Arms: Adding Smoke Effects | 148 MB

Working on the final plate of the title animation for a World War II video game, see how to enhance two simple Photoshop images by combining them with some unique smoke clips. Learn techniques such as mask integration, mask expansion, layer blending, keying effects, 3D camera animation, expression creation and control with sliders, and camera depth of field.



Creating an Elegant Abstract Lines

Posted: 04 Jul 2009 10:22 AM PDT
Creating an Elegant Abstract Lines | 1.2 MB

Creating an elegant abstract lines / Create Simple, Elegant Abstract Spectrum Lines.

In this lesson you will be shown a way to create simple but elegant abstract lines in the spectrum of Photoshop. You can see how easily you can accomplish this stylish effect.

Format – PDF
Language – English

Realflow 4 Tutorials from NextLimit

Posted: 04 Jul 2009 10:21 AM PDT
Realflow 4 Tutorials from NextLimit | 308 MB

- Export simulation: File Name ~ 1 min
- Export simulation: New Formats – Particles ~ 1 min
- …and

Getting Started
- Build mesh on replay ~ 1 min
- Mesh: Cancel mesh ~ 1 min
- Realwave: Depth simulation – Coast Distance ~ 1:30 min
- Realwave: Downstream ~ 1:15min
- Fibers Scene set up ~ 1 min
- Fluid Scene set up ~ 1 min
- Realwave scene set up ~ 2 min
- Objects: RF 4 Native objects ~ 0:30 min
- Rigid bodies scene set up ~ 1:15 min
- Soft bodies scene set up ~ 1 min
- Fluids: Surface Tension property ~ 1 min

- Drag and Drop panels ~ 0:30 min
- Layouts 1 ~ 1:30 min
- Layouts 2 ~ 1 min
- Preferences ~ 2:30 min

- Batch script ~ 1 min
- Custom Particles ~ 1 min
- Custom Waves ~ 1:30 min
- Deamon script ~ 0:45 min
- Event script ~ 1:45 min
- Scripting menu ~ 1:15 min
- Scripts on GUI ~ 1:30 min

- Animating in RF 4 ~ 1 min
- Interaction Links ~ 1:30 min
- Groups ~ 1:45 min
- Initial State ~ 1:15 min
- Nodes filters ~ 0:45 min
- Simulation options ~ 0:45 min
- Simulation status ~ 1:15 min
- Stacking simulations ~ 0:45 min

Badass Bling effect in Photoshop

Posted: 04 Jul 2009 10:20 AM PDT
Badass Bling effect in Photoshop | 16.6 MB
GO MEDIA | Photoshop Video Tutorial

Time : 16 min.
Format: *.Flv
D0wn10ad – Photoshop CS4 for Photographers: Desktop Printing Techniques

Posted: 04 Jul 2009 10:19 AM PDT Photoshop CS4 For Photographers Desktop Printing Techniques | 2.21 GB
Trainer: Chris Orwig | Run Time: 5.18 hours | For Windows and Mac

As Ansel Adams once said, “The negative is the equivalent of the composer’s score, and the print the performance.” Now, with Photoshop CS4 for Photographers: Desktop Printing Techniques, creating breathtaking prints is within reach. In this course, photographer and instructor Chris Orwig teaches techniques and workflows for crafting powerful and enduring images that bring the photographer’s vision to life. From producing a business card to visiting a working press, Chris covers everything photographers need to know to achieve unique, compelling results from the printing process. Exercise files accompany the course.

Table of contents

Welcome 3:23 49.6 MB
Using the exercise files 0:57 1.1 MB

1. Color Management
Introducing color management 2:32 1.9 MB
Creating a neutral work environment 2:49 2.5 MB
Calibrating your monitor 3:54 2.5 MB
Calibration demo 2:48 41.1 MB

2. Color Correction
Correcting color pt. 1: Determining the white and black points 2:27 2.6 MB
Correcting color pt. 2: Using curves 4:15 6.7 MB
Correcting color pt. 3: Fine-tuning 3:14 4.7 MB
Correcting color pt. 4: Adding finishing touches 4:35 7.1 MB
Color-correcting an outdoor portrait with curves 2:41 4.0 MB
Color-correcting skin tone by the numbers 2:36 2.8 MB
Applying skin tone color correction by the numbers 3:52 4.7 MB
Correcting reflected color 2:25 5.5 MB
Color-correcting a studio fashion portrait 3:18 3.7 MB
Color-correcting skin in a natural light portrait 2:16 5.6 MB

3. Image Sharpening
Camera Raw input sharpening 4:14 15.7 MB
Sharpening with Camera Raw 2:28 12.7 MB
Introducing Smart Sharpen 4:57 6.4 MB
Sharpening pt. 1: Using Smart Filters 3:15 5.7 MB
Sharpening pt: 2: Using Smart Sharpen 6:05 8.7 MB
Sharpening and blend modes 2:46 5.6 MB
Using Unsharp Mask 5:41 16.9 MB
Using High Pass to sharpen 6:00 10.0 MB
Adding texture and effects with High Pass 5:26 9.2 MB

4. Creating a Business Card
Business card resources 4:11 7.9 MB
Using a business card template 1:22 1.6 MB
Designing the front of a business card 5:07 8.1 MB
Designing the back of a business card 5:17 7.3 MB
Repurposing a business card for others 1:26 1.6 MB
Business card examples 2:02 30.2 MB

5. Designing Promo Materials
Typography resources sites 3:32 5.9 MB
Tips and shortcuts for working with type 4:07 4.1 MB
Promo card inspiration and resources 3:26 7.6 MB
Using a template to build a promo 2:19 3.4 MB
Customizing the template 5:01 20.4 MB
Building a grid-based promo card 7:29 10.0 MB
Resources for creating a photo book 3:22 8.3 MB
Photo book examples 2:55 43.6 MB

6. Creative Print Layouts
Creating a PDF layout with the Output module 6:35 10.8 MB
Creating a layout pt. 1: Using the Output module to create a rough layout 3:24 4.6 MB
Creating a layout pt. 2: Customizing a PDF layout in Photoshop 5:01 8.7 MB
Creating a three-image layout in Photoshop 2:50 4.8 MB
Creating a grid photo montage 5:23 6.8 MB
Building a creative layout pt. 1 4:24 6.1 MB
Building a creative layout pt. 2 8:06 12.4 MB
Multiple-image layout pt. 1: Using Bridge and Photoshop 3:59 6.4 MB
Multiple-image layout pt. 2: Masking and resizing photos 6:19 10.5 MB
Multiple-image layout pt. 3: Finalizing the layout 2:39 6.5 MB
Multiple-image layout pt. 4: Color and sharpening 5:13 18.9 MB

7. Desktop Printing Considerations
Printer recommendations 2:47 1.7 MB
Paper recommendations 1:50 1.2 MB
Paper resources 3:27 3.9 MB
Printing recommendations overview 5:30 82.1 MB

8. Desktop Printing Preparation
Color management refresher 1:53 1.1 MB
Finding sample files online for test printing 3:00 3.7 MB
Soft-proofing with paper profiles 1:49 2.4 MB
Soft-proofing to correct an image 2:52 8.3 MB
Setting white and black points based on the test print 6:12 9.3 MB

9. Desktop Printing Workflow
Starting with Camera Raw 3:03 7.9 MB
Resizing in Photoshop 5:09 9.6 MB
Setting the white and black points 2:17 5.1 MB
Checking skin tone 3:48 4.4 MB
Sharpening with Smart Sharpen 3:55 11.4 MB
Making soft proof corrections 2:54 5.5 MB
Introducing the Photoshop Print dialog 2:44 5.3 MB
Color management and the Photoshop Print dialog 3:32 7.7 MB
Final Print dialog settings 2:33 5.3 MB
The final print 4:05 61.9 MB

10. Speeding Up the Printing Workflow
Setting up a test strip print 2:32 3.7 MB
Modifying the test strip print 5:30 6.2 MB
Understanding rendering intents 2:20 1.4 MB
Test-printing rendering intents 2:35 2.1 MB
Batch-processing with actions 5:50 15.8 MB
The image processor 4:20 8.4 MB

11. Bonus Chapter: Going to Press
Overview and intro 4:45 4.1 MB
Using a promo card template 2:47 3.6 MB
Converting to CMYK 7:36 11.3 MB
Field trip to a printing press 8:47 129.4 MB

Resource sites 2:00 5.5 MB
What’s next 2:51 3.3 MB
Goodbye 1:45 26.7 MB



The Non-Designer’s Design Book

Posted: 04 Jul 2009 10:17 AM PDT

The Non-Designer’s Design Book
Publisher: Peachpit Press | ISBN: 0321193857 | edition 2003 | PDF | 194 pages | 30,7 mb

So you have a great concept and all the fancy digital tools you could possibly require—what’s stopping you from creating beautiful pages? Namely the training to pull all of these elements together into a cohesive design that effectively communicates your message. Not to worry: This book is the one place you can turn to find quick, non-intimidating, excellent design help.


Gnomonology: Intro to Keyframe Animation in Maya – By Srinivas

Posted: 04 Jul 2009 10:16 AM PDT

This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available. We will focus on a classic bouncing ball animation and learn how to use the primary animation interface, the Graph Editor, as well as the timing interface of the Dope Sheet. In chapter two, we create a small story animation for our reel and render it to completion. For those new to Maya, this tutorial gives you the fundamental skills necessary to begin animating your own projects and scenes.

Chapter One: Understanding Key Framing, The Graph Editor
This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available.

Chapter Two: Graph Editor, Dope Sheet , Timing, Story
In chapter two, we create a small story animation for our reel and render it to completion.

Size : 447 Mb


Cooperative and Noncooperative Multi-Level Programming (Operations Research/Computer Science Interfaces Series)

Posted: 04 Jul 2009 10:16 AM PDT

Masatoshi Sakawa, Ichiro Nishizaki “Cooperative and Noncooperative Multi-Level Programming (Operations Research/Computer Science Interfaces Series)”
Publisher: Springer | ISBN: 1441906754 | edition: 2009 | PDF | 260 Pages | 1.6 Mb
This addition to the OPERATIONS RESEARCH/COMPUTER SCIENCE INTERFACES Series represents a sorely-needed advance in decision science and game theory literature. Drs. Sakawa and Nishizaki present their combined work in applying both cooperative and noncooperative game theory in the solving of real-world problems in fuzzy, multiobjective, and uncertain environments, and the potential applications of their approaches range from corporate environments to economics, applied mathematics, and policy decision making. Sakawa has gained recognition for his work on genetic algorithms, and shows in this book how they can be used when linear programming doesn't suffice. Nishizaki has worked extensively in systems engineering, especially in game theory, multiobjective decision making and fuzzy mathematical programming, and is doing much to advance theory and practice in real-world decision science.
The monograph first provides a review of the optimization concepts that underlie the rest of the book: fuzzy programming; multiobjective programming; stochastic programming; and genetic algorithms. The authors then apply these concepts to noncooperative decision making in hierarchical organizations, using multiobjective and two-level linear programming, and then consider cooperative decision making in hierarchical organizations. They then present applications in a work force assignment problem; a transportation problem; and an inventory and production problem in supply chain management. After examining possible future directions in two-level programming, including use of metaheuristics and genetic algorithms to help manage large numbers of integer decision variables, they present conclusions.


TCP/IP JumpStart: Internet Protocol Basics by Andrew G. Blank

Posted: 04 Jul 2009 10:14 AM PDT

TCP/IP JumpStart: Internet Protocol Basics by Andrew G. Blank
Publisher: Sybex; 2 edition (April 18, 2002) | ISBN-10: 0782141013 | PDF | 3,2 Mb | 320 pages
TCP/IP is the de facto protocol of the Internet, and this protocol is supported by every major network operating system. As more organizations and individuals connect networks and computers to the Internet and one another, there is a growing demand for professionals to have a thorough understanding of this protocol suite. TCP/IP JumpStart Second Edition will explain the fundamentals of TCP/IP in simple terms with tangible examples. New for this edition: updates on Windows XP/2000, Dynamic DNS, CIDR, and subnetting.


Beyond VoIP Protocols: Understanding Voice Technology and Networking Techniques for IP Telephony

Posted: 04 Jul 2009 09:19 AM PDT

Beyond VoIP Protocols: Understanding Voice Technology and Networking Techniques for IP Telephony

Beyond VoIP Protocols: Understanding Voice Technology and Networking Techniques for IP Telephony

Product Description

This book offers a comprehensive overview of the issues to solve in order to deploy global revenue-generating effective “multimedia” services. Drawing on extensive research and practical deployment experience in VoIP, the authors provide essential advice for those seeking to design and implement a post-bubble VoIP network.

Beyond VoIP Protocols: Understanding Voice Technology and Networking Techniques for IP Telephony

  • Introduces the basics of speech coding and voice quality
  • Demonstrates how quality of service may be built into the network and deals with dimensioning aspects, e.g. multipoint communications and how to model call seizures.
  • Explores the potential of multicast to turn an IP backbone into an optimized broadcast medium
  • Includes amply illustrated, state-of-the-art practical advice for formulating a complete deployment strategy

A companion volume to “IP Telephony: Deploying VoIP Protocols”, this book takes the reader a stage deeper into how to prepare the network and exploit VoIP technology to its full potential.