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- Core Python Programming
- Developing Java Servlets
- Core Java 2, Volume 1: Fundamentals 5th Edition 2000-12 [ebook and source code]
- Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
- Teach Yourself Java 2 in 21 Days (4th Edition)
- The Microsoft DirectX 9 Programmable Graphics Pipeline
- Wireless Game Development in C/C++ with BREW
- Linux Firewalls (3rd Edition) (Novell Press)
- Hacking Vim: A Cookbook to get the Most out of the Latest Vim Editor
- Tricks of the Windows Game Programming Gurus
Posted: 02 Aug 2009 02:22 PM PDT Wesley J. Chun, “Core Python Programming” Prentice Hall PTR (2006-09-18) | ISBN: 0132269937 | 352 Pages | PDF | 3,4 MB Python is an agile, robust, expressive, fully object-oriented, extensible, and scalable programming language. It combines the power of compiled languages with the simplicity and rapid development of scripting languages. In Core Python Programming, Second Edition, leading Python developer and trainer Wesley Chun helps you learn Python quickly and comprehensively so that you can immediately succeed with any Python project. Using practical code examples, Chun introduces all the fundamentals of Python programming: syntax, objects and memory management, data types, operators, files and I/O, functions, generators, error handling and exceptions, loops, iterators, functional programming, object-oriented programming and more. After you learn the core fundamentals of Python, he shows you what you can do with your new skills, delving into advanced topics, such as regular expressions, networking programming with sockets, multithreading, GUI development, Web/CGI programming and extending Python in C. This edition reflects major enhancements in the Python 2.x series, including 2.5 as well as capabilities set for future versions. It contains new chapters on database and Internet client programming, plus coverage of many new topics, including new-style classes, Java and Jython, Microsoft Office (Win32 COM Client) programming, and much more. * Learn professional Python style, best practices, and good programming habits
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Posted: 02 Aug 2009 02:22 PM PDT Developing Java Servlets Publisher: Sams | 1999-07 | ISBN 0672316005 | CHM | 515 pages | 1.96 MB Product Description: Developing Java Servlets is a comprehensive, code-intensive book for professional Java developers. It explains the Java Servlet API architecture and client-server development concepts, and contains detailed, professional programming techniques for building sophisticated e-commerce and database servlet applications. This book explains HTTP, MIME, server-side includes, and other web-based client-server technologies that developers need to understand to build any servlet application. In addition, the book covers JDBC, RMI, CORBA, and other object technologies to the degree are needed to build sophisticated Java servlets.
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Core Java 2, Volume 1: Fundamentals 5th Edition 2000-12 [ebook and source code] Posted: 02 Aug 2009 02:22 PM PDT Core Java 2, Volume 1: Fundamentals 5th Edition 2000-12 [ebook and source code] Publisher: Prentice Hall PTR | 2000-12-18 | ISBN 0130894680 | CHM | 832 pages | 2.13 MB Book Description: *The experienced developer’s guide to Java programming-now fully updated for JDK 1.3 *Completely revised coverage of object-oriented development and Swing classes Raves for the previous edition! “Devoid of shaky, academic examples and packed with robust demonstrations that illustrate hundreds of powerful concepts …The authors back up the many examples with sharp, fact-rich commentary on how to get things done with Java.” -David Wall, Amazon.com The best-selling guide for serious Java 2 programmers-fully updated for JDK 1.3! Ask any experienced Java programmer: Core Java delivers the real-world guidance you need to accomplish even the most challenging tasks. That’s why it’s been an international best seller for five straight years. Core Java 2, Volume 1 covers the fundamentals of Java 2, Standard Edition, Version 1.3 and includes completely revised discussions of object-oriented Java development, enhanced coverage of Swing user interface components, and much more. This new fifth edition delivers even more of the robust, real-world programs previous editions are famous for-updated to reflect deployment and performance enhancements. Volume 1 includes thorough explanations of inner classes, dynamic proxy classes, exception handling, debugging, the Java event model, Input/Output, file management, and much more. For experienced programmers, Core Java 2, Volume 1: Fundamentals sets the standard-again! State-of-the-art information for Java developers, including: *Building GUI applications with Swing classes
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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) Posted: 02 Aug 2009 02:18 PM PDT Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) Publisher: Charles River Media | 2003-06 | ISBN 1584502045 | PDF | 374 pages | 4.74 MB Product Description: With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of todayfs popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type the gReal-Time 3D Terrain Engine.h Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that youfre ready to move into 3D engine design and real-time terrain visualization. ON the CD-ROM System Requirements:
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Teach Yourself Java 2 in 21 Days (4th Edition) Posted: 02 Aug 2009 02:17 PM PDT Teach Yourself Java 2 in 21 Days (4th Edition) Publisher: Sams Publishing | 2004-05-13 | ISBN 0672326280 | CHM | 840 pages | 3.6 MB Product Description: Sams Teach Yourself Java 2 in 21 days, Fourth Edition continues to be one of the most popular, best-selling Java tutorials on the market. Written by an expert technical writer, it has been acclaimed for its clear and personable writing, for its extensive use of examples, and for its logical and complete organization. This new edition of the book maintains and improves upon all these qualities, while updating, revising, and reorganizing the material to cover the latest developments in Java and to expand the coverage of core Java programming topics.
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The Microsoft DirectX 9 Programmable Graphics Pipeline Posted: 02 Aug 2009 02:13 PM PDT The Microsoft DirectX 9 Programmable Graphics Pipeline Publisher : Microsoft Press | 2003-07-30 | ISBN 0735616531 | PDF | 400 pages | 8.0 MB Book Description: The Microsoft DirectX 3D graphics pipeline has undergone a major architectural shift with version 9, making it fully programmable – and this book lets you get in on the action! Discover how you can boost multimedia performance for all types of application
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Wireless Game Development in C/C++ with BREW Posted: 02 Aug 2009 02:11 PM PDT Wireless Game Development in C/C++ with BREW Publisher: Jones & Bartlett Publishers | ISBN: 1556229054 | edition 2003 | CHM | 321 pages | 3,82 mb
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Linux Firewalls (3rd Edition) (Novell Press) Posted: 02 Aug 2009 02:11 PM PDT Linux Firewalls (3rd Edition) (Novell Press) An Internet-connected Linux machine is in a high-risk situation. Linux Firewalls, Third Edition details security steps that any sized implementation–from home use to enterprise level–might take to protect itself from potential remote attackers. As with the first two editions, this book is especially useful for its explanations of iptables, packet filtering, and firewall optimization along with some advanced concepts including customizing the Linux kernel to enhance security.The third edition, while distribution neutral, has been updated for the current Linux Kernel and provides code examples for Red Hat, SUSE, and Debian implementations. Don’t miss out on the third edition of the critically acclaimed Linux Firewalls.
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Hacking Vim: A Cookbook to get the Most out of the Latest Vim Editor Posted: 02 Aug 2009 02:10 PM PDT Kim Schulz, “Hacking Vim: A Cookbook to get the Most out of the Latest Vim Editor: From personalizing Vim to productivity optimizations: Recipes to make life easier for experienced Vim users ” Packt Publishing | 2007 | ISBN: 1847190936 | 228 pages | PDF | 2,6 MB From personalizing Vim to productivity optimizations: Recipes to make life easier for experienced Vim users In Detail Vim stands for Vi IMproved and is the editor of choice for programmers looking for a highly configurable, stable, open-source, multi-platform text editor. It is included with almost every Linux distribution as the standard text editor, and can be used to work with source code from any language. A big advantage of using Vim is that it can be extensively customized; you can control the basic interface, define personalized key mappings, implement macros, and call external or user-defined scripts. Vim has its own scripting language that allows for plug-in like extensions to enable IDE behavior, syntax scripts and highlighting, color schemes, themes, and utility scripts that can add a wide range of features and functionality. Vim 7.0, for which this book is written, includes spell-checking, code completion, document tabs, current line and column highlighting, undo branches, and more.
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Tricks of the Windows Game Programming Gurus Posted: 02 Aug 2009 02:10 PM PDT Tricks of the Windows Game Programming Gurus Publisher: Andre Lamothe | 1999-09-27 | ISBN 0672313618 | PDF | 1040 pages | 15.0 MB Summary:
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