- Digital Tutors – Mental Ray Production shaders in Softimage
- Lynda.com Google Apps Calendar Essential Training
- Digital Tutors – Getting Started with Toxik
- Datatype-Generic Programming
- Programming Language Pragmatics, Second Edition
- php|architect’s Zend PHP 5 Certification Study Guide
- MySQL Cookbook
- The Game Maker’s Apprentice: Game Development for Beginners
- Desktop Java Live
- 3D Imaging for Safety and Security (Computational Imaging and Vision)
Posted: 13 Aug 2009 05:47 PM PDT
Posted: 13 Aug 2009 01:02 AM PDT
Posted: 13 Aug 2009 12:56 AM PDT
Posted: 12 Aug 2009 06:24 PM PDT
Posted: 12 Aug 2009 06:22 PM PDT
As a textbook suitable for the classroom or self-study, Michael Scott’s Programming Language Pragmatics provides a worthy tour of the theory and practice of how programming languages are run on today’s computers. Clearly organized and filled with a wide-ranging perspective on over 40 different languages, this book will be appreciated for its depth and breadth of coverage on an essential topic in computer science.
With references to dozens of programming languages, from Ada to Turing and everything in between (including C, C++, Java, and Perl), this book is a truly in-depth guide to how code is compiled (or interpreted) and executed on computer hardware. Early chapters tend to be slightly more theoretical (with coverage of regular expressions and context-free grammars) and will be most valuable to the computer science student, but much of this book is accessible to anyone seeking to widen their knowledge (especially since recent standards surrounding XML make use of some of the same vocabulary presented here).
The book has a comprehensive discussion of compilation and linking, as well as how data types are implemented in memory. Sections on functional and logical programming (illustrated with Scheme and Prolog, which are often used in AI research) can expand your understanding of how programming languages work. Final sections on the advantages–and complexities–of concurrent processing, plus a nice treatment of code optimization techniques, round out the text here. Each chapter provides numerous exercises, so you can try out the ideas on your own.
Students will benefit from the practical examples here, drawn from a wide range of languages. If you are a self-taught developer, the very approachable tutorial can give you perspective on the formal definitions of many computer languages, which can help you master new ones more effectively. –Richard Dragan
Posted: 12 Aug 2009 06:16 PM PDT
Posted: 12 Aug 2009 06:13 PM PDT
MySQL Cookbook provides a unique problem-and-solution format that offers practical examples for everyday programming dilemmas. For every problem addressed in the book, there’s a worked-out solution or “recipe”–short, focused pieces of code that you can insert directly into your applications. More than a collection of cut-and-paste code, this book explanation how and why the code works, so you can learn to adapt the techniques to similar situations.
Posted: 12 Aug 2009 06:10 PM PDT
The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle gamescomplete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.
The authors include the creator of the Game Maker tool and a former professional game programmer, so youll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the bookplus a host of professional-quality graphics and sound effects that you can use in your own games.
Posted: 12 Aug 2009 06:08 PM PDT
Desktop Java Live is written for Java developers that have some experience with desktop development and now want to take their skills to the next level. Each chapter features detailed code examples and images to walk the reader through the API being covered. Chapter 8 features a detailed discussion of how the MVC pattern and its variations can be used to write cleaner more testable applications. The chapter then details the construction of an RSS reader using these concepts along with the API’s covered in earlier chapters. Chapters: 1. Reintroducing the Desktop Application, 2. Layout Managers, 3. GUI Builders, 4. Look and Feel, 5. Threading, 6. Data Binding, 7. Validation, 8. Patterns in Desktop Applications. Upcoming Chapters: Chapter 9, Deployment: Installers and Java Web Start, Chapter 10, Desktop Application Testing Strategies, Chapter 11, JDIC & JDNC. What Readers Are Saying: Gregg Bolinger (Java Ranch Reviewer – 10 out of 10 Horseshoes), “Recently I was fortunate enough to obtain a copy of Desktop Java Live by Scott Delap (who also runs clientjava.com). Desktop Java Live isn’t your typical ‘how-to’ java book full of API references and examples of how to create JFrame’s. DJL is a pioneering book that teaches you how to write desktop applications using best practices as well as how to use a plethora of open source libraries to enhance and ease the development of your applications…” JavaPerformanceTuning.com, “I would wholeheartedly recommend you check out chapter 5 of Scott Delap’s book which implements an automatic detector of Swing threading violations – a tool that every GUI developer should include in their everyday development suite.”
Posted: 12 Aug 2009 06:01 PM PDT
As a consequence, the emerging area of safety and security related imaging incorporates these important new technologies beyond the limitations of 2D image processing. This is the first book that covers the current state-of-the-art in 3D imaging for safety and security. Topics addressed in this book include 3D imaging related to biometrics, face recognition, surveillance, safety inspection and robotic planning for physical security analysis and public safety. The book presents thoroughly revised versions of lectures given by leading researchers during the ‘Workshop on Advanced 3D Imaging for Safety and Security’ in conjunction with the International Conference on Computer Vision and Pattern Recognition CVPR 2005 on June 25, 2005 in San Diego, USA.
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