- Foundation Silverlight 3 Animation
- The Pillars of Computation Theory: State, Encoding, Nondeterminism
- A Practical Guide to Testing Wireless Smartphone Applications
- Origins and Foundations of Computing
- Game Testing All in One (Game Development Series)
- Practical Computing on the Cell Broadband Engine
- Foundation ActionScript 3.0 Image Effects
- R Programming for Bioinformatics
- Joomla! 1.5 SEO
- jQuery 1.3 with PHP
Posted: 08 Nov 2009 05:04 PM PST
Silverlight is Microsoft’s breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.
With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users.
What you’ll learn
Who is this book for?
Anybody interested in Silverlight can pick up this book and be productive. Similarly, those with some web development experience looking to add Silverlight applications to their site can be productive. More advanced users can extract the concepts presented and apply them in their own applications as well.
Posted: 08 Nov 2009 05:03 PM PST
The abstract branch of theoretical computer science known as Computation Theory typically appears in undergraduate academic curricula in a form that obscures both the mathematical concepts that are central to the various components of the theory and the relevance of the theory to the typical student. This regrettable situation is due largely to the thematic tension among three main competing principles for organizing the material in the course.
This book is motivated by the belief that a deep understanding of, and operational control over, the few “big” mathematical ideas that underlie Computation Theory is the best way to enable the typical student to assimilate the “big” ideas of Computation Theory into her daily computational life.
Posted: 08 Nov 2009 05:02 PM PST
Julian Harty, “A Practical Guide to Testing Wireless Smartphone Applications”
Morgan & Claypool | 2009 | ISBN: 1608452530 | 110 pages | PDF | 3,3 MB
Posted: 08 Nov 2009 05:01 PM PST
The book examines how intellectual developments in logic and mathematics were gradually matched by technical solutions in first mechanics and then electronics, and how the resulting machines found application in engineering, science and business.
The author was among the pioneers of computing science, and he offers a personal and distinctive view of the key developments and personalities in this engaging history. The book will be of interest to computer scientists and electronics engineers, and to readers who are fascinated by the history of technology.
About the Author
The author was among the pioneers in computing science, and he was deeply engaged in some of the developments outlined in the book.
Posted: 08 Nov 2009 05:00 PM PST
“Game Testing All in One” focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks you through game testing basics, including topics like artificial intelligence, performance, and collision. You will explore each of the major game genres and discuss key elements to consider when testing. This book will also provide you with strategies to find a job testing games. You will walk away with a fundamental understanding of how the game industry works from the test perspective.
Posted: 08 Nov 2009 04:59 PM PST
Practical Programming in the Cell Broadband Engine offers a unique programming guide for the Cell Broadband Engine, demonstrating a large number of real-life programs to identify and solve problems in engineering, logic design, VLSI CAD, number-theory, graph-theory, computational geometry, image processing, and other subjects. This book:
Key features include numerous diagrams, mnemonics, tables, charts, code samples for making program development on the CBE as accessible as possible, a comprehensive reading list for introductory material to the subject matter, and a website providing all source codes and sample-data for examples presented in this text.
Posted: 08 Nov 2009 04:55 PM PST
Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript’s powerful BitmapData object, and this book covers all those effects in their current CS4 form, as well as the new graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong OOP methodologies to make the code more modular and reusable across projects.
Posted: 08 Nov 2009 04:54 PM PST
Shows how R can be used to solve bioinformatics and computational biology problems
From the co-developer of R and lead founder of the Bioconductor project
Hone your programming skills
Posted: 08 Nov 2009 04:51 PM PST
Improve the search engine friendliness of your web site
Posted: 08 Nov 2009 04:50 PM PST
Enhance your PHP applications by increasing their responsiveness through jQuery and its plugins.
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