Download Free Computer Ebooks - NET BOOKS

Download Free Computer Ebooks - NET BOOKS


Foundation Silverlight 3 Animation

Posted: 08 Nov 2009 05:04 PM PST

Foundation Silverlight 3 Animation

Foundation Silverlight 3 Animation

Product Description

Silverlight is Microsoft’s breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.

With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users.

  • Fully updated for Silverlight 3
  • See the power of Silverlight in action
  • Learn the building blocks of animation in Silverlight 2

What you’ll learn

  • Learn how to create procedural (code-based) animation in Silverlight
  • Utilize trigonometry and vectors to create motion
  • Create animated text and image effects such as blurs and drop shadows
  • Add physics effects, such as gravity
  • Experiment with kinematics to create walk cycles
  • Play with particle systems to create simple explosions

Who is this book for?

Anybody interested in Silverlight can pick up this book and be productive. Similarly, those with some web development experience looking to add Silverlight applications to their site can be productive. More advanced users can extract the concepts presented and apply them in their own applications as well.

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The Pillars of Computation Theory: State, Encoding, Nondeterminism

Posted: 08 Nov 2009 05:03 PM PST

The Pillars of Computation Theory: State, Encoding, Nondeterminism

The Pillars of Computation Theory: State, Encoding, Nondeterminism

Product Description

The abstract branch of theoretical computer science known as Computation Theory typically appears in undergraduate academic curricula in a form that obscures both the mathematical concepts that are central to the various components of the theory and the relevance of the theory to the typical student. This regrettable situation is due largely to the thematic tension among three main competing principles for organizing the material in the course.

This book is motivated by the belief that a deep understanding of, and operational control over, the few “big” mathematical ideas that underlie Computation Theory is the best way to enable the typical student to assimilate the “big” ideas of Computation Theory into her daily computational life.

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A Practical Guide to Testing Wireless Smartphone Applications

Posted: 08 Nov 2009 05:02 PM PST

A Practical Guide to Testing Wireless Smartphone Applications

A Practical Guide to Testing Wireless Smartphone Applications

Julian Harty, “A Practical Guide to Testing Wireless Smartphone Applications”

Morgan & Claypool | 2009 | ISBN: 1608452530 | 110 pages | PDF | 3,3 MB

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Origins and Foundations of Computing

Posted: 08 Nov 2009 05:01 PM PST

Origins and Foundations of Computing

Origins and Foundations of Computing

Product Description

The book examines how intellectual developments in logic and mathematics were gradually matched by technical solutions in first mechanics and then electronics, and how the resulting machines found application in engineering, science and business.

The author was among the pioneers of computing science, and he offers a personal and distinctive view of the key developments and personalities in this engaging history. The book will be of interest to computer scientists and electronics engineers, and to readers who are fascinated by the history of technology.

About the Author

The author was among the pioneers in computing science, and he was deeply engaged in some of the developments outlined in the book.

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Game Testing All in One (Game Development Series)

Posted: 08 Nov 2009 05:00 PM PST

Game Testing All in One (Game Development Series)

Game Testing All in One (Game Development Series)

Product Description

“Game Testing All in One” focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks you through game testing basics, including topics like artificial intelligence, performance, and collision. You will explore each of the major game genres and discuss key elements to consider when testing. This book will also provide you with strategies to find a job testing games. You will walk away with a fundamental understanding of how the game industry works from the test perspective.

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Practical Computing on the Cell Broadband Engine

Posted: 08 Nov 2009 04:59 PM PST

Practical Computing on the Cell Broadband Engine

Practical Computing on the Cell Broadband Engine

Product Description

Practical Programming in the Cell Broadband Engine offers a unique programming guide for the Cell Broadband Engine, demonstrating a large number of real-life programs to identify and solve problems in engineering, logic design, VLSI CAD, number-theory, graph-theory, computational geometry, image processing, and other subjects. This book:

  • Explores a wide variety of problems presenting the Cell Broadband Engine in a new, distinctive way.
  • Presents a number of software programming projects which can be used by faculty for engaging students into the area of actual code development for practical high-performance computing.
  • Provides professionals with the tools needed to analyze the capabilities of the Cell Broadband Engine in their application domain.

Key features include numerous diagrams, mnemonics, tables, charts, code samples for making program development on the CBE as accessible as possible, a comprehensive reading list for introductory material to the subject matter, and a website providing all source codes and sample-data for examples presented in this text.

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Foundation ActionScript 3.0 Image Effects

Posted: 08 Nov 2009 04:55 PM PST

Foundation ActionScript 3.0 Image Effects

Foundation ActionScript 3.0 Image Effects

Product Description

Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript’s powerful BitmapData object, and this book covers all those effects in their current CS4 form, as well as the new graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong OOP methodologies to make the code more modular and reusable across projects.

  • Gives detailed information on all of the image manipulation abilities of Flash CS4
  • Covers complex technology, such as the Pixel Bender Toolkit
  • There is no other book like it, covering the same topics in as much depth

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R Programming for Bioinformatics

Posted: 08 Nov 2009 04:54 PM PST

R Programming for Bioinformatics

R Programming for Bioinformatics

Product Description

Shows how R can be used to solve bioinformatics and computational biology problems
Due to its data handling and modeling capabilities as well as its flexibility, R is becoming the most widely used software in bioinformatics. R Programming for Bioinformatics explores the programming skills needed to use this software tool for the solution of bioinformatics and computational biology problems.

From the co-developer of R and lead founder of the Bioconductor project
Drawing on the author's first-hand experiences as an expert in R, the book begins with coverage on the general properties of the R language, several unique programming aspects of R, and object-oriented programming in R. It presents methods for data input and output as well as database interactions. The author also examines different facets of string handling and manipulations, discusses the interfacing of R with other languages, and describes how to write software packages. He concludes with a discussion on the debugging and profiling of R code.

Hone your programming skills
With numerous examples and exercises, this practical guide focuses on developing R programming skills in order to tackle problems encountered in bioinformatics and computational biology.

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Joomla! 1.5 SEO

Posted: 08 Nov 2009 04:51 PM PST

Joomla! 1.5 SEO

Joomla! 1.5 SEO

Product Description

Improve the search engine friendliness of your web site

  • Improve the rankings of your Joomla! site in the search engine result pages such as Google, Yahoo, and Bing
  • Improve your web site SEO performance by gaining and producing incoming links to your web site
  • Market and measure the success of your blog by applying SEO
  • Integrate analytics and paid advertising into your Joomla! blog

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jQuery 1.3 with PHP

Posted: 08 Nov 2009 04:50 PM PST

jQuery 1.3 with PHP

jQuery 1.3 with PHP

Product Description

Enhance your PHP applications by increasing their responsiveness through jQuery and its plugins.

  • Combine client-side jQuery with your server-side PHP to make your applications more efficient and exciting for the client
  • Learn about some of the most popular jQuery plugins and methods
  • Create powerful and responsive user interfaces for your PHP applications

  • Complete examples of PHP and jQuery with clear explanations
  • No JavaScript expertise or jQuery experience required

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