- CG Academy Maxscript Fundamentals1: Variables, Macroscripts & Functions
- CG Academy – Advanced Maxscript1: The Matrix Explained
- Luxology modo Video Training: Cartoon Kid
- Environment Learning for Indoor Mobile Robots
- Practical Palm Pre WebOS Projects
- Beginning CouchDB
- Blender 3D 2.49 Incredible Machines
- C++ for Computer Science and Engineering, 4th Edition
- Human Memory Modeled with Standard Analog and Digital Circuits: Inspiration for Man-made Computers
- Lynda.com – Adobe Air For Flash Developers
Posted: 06 Dec 2009 06:17 PM PST
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI.
Ch 01: What is MAXScript
Ch 02:Accessing the MAXScript Listener
Ch 03: Basic Concepts – Variables
Ch 04: Properties
Ch 05: Functions
Ch 06: Evaluation
Ch 07: Script Editor & Macro Scripts
Ch 08: The Tree Creator Script
Ch 09: Class Definitions & Property Inheritance
Ch 10: Function Definitions
Ch 11: Accessing Data & Simple Matrix Maths
Ch 12: Controlling Script Flow, For Cycles
Ch 13: Fool-Proofing Your Scripts
Ch 14: Scripting Tips and Tricks
Posted: 06 Dec 2009 05:46 PM PST
This DVD is an ideal introduction or refresher course for any Intermediate or Advanced scripter that wants gain (or re-gain) control of 3D math skills within MAXScript and in doing so push their skills forward and take a firmer control of many areas of 3dsmax.
Ch01: Vectors: The Basics
Ch03: Unit Vectors
Ch04: Trigonometry & Vector Operations
Ch05: Barycentric Coordinates
Ch06: Ray Intersections
Ch07: The Matrix: Explained
Ch08: The Matrix: Continued
Ch09: Vectors and Matrix3 Values
Ch11: Camera & View Transform Matrix
Ch12: A Basic Rendering Pipeline
Ch13: Implementing Textures
Ch14: Phong And Blinn Highlights
Ch15: Implementing Shadows/Reflections
Posted: 06 Dec 2009 05:26 PM PST
Posted: 06 Dec 2009 03:43 PM PST
This monograph covers theoretical aspects of simultaneous localization and map building for mobile robots, such as estimation stability, nonlinear models for the propagation of uncertainties, temporal landmark compatibility, as well as issues pertaining the coupling of control and SLAM. One of the most relevant topics covered in this monograph is the theoretical formalism of partial observability in SLAM. The authors show that the typical approach to SLAM using a Kalman filter results in marginal filter stability, making the final reconstruction estimates dependant on the initial vehicle estimates. However, by anchoring the map to a fixed landmark in the scene, they are able to attain full observability in SLAM, with reduced covariance estimates. This result earned the first author the EURON Georges Giralt Best PhD Award in its fourth edition, and has prompted the SLAM community to think in new ways to approach the mapping problem. For example, by creating local maps anchored on a landmark, or on the robot initial estimate itself, and then using geometric relations to fuse local maps globally. This monograph is appropriate as a text for an introductory estimation-theoretic approach to the SLAM problem, and as a reference book for people who work in mobile robotics research in general.
Posted: 06 Dec 2009 08:20 AM PST
The Palm Pre is the hottest new device on the block. It's the cell phone—nay, personal digital everything—that all the cool kids want to get their hands on . . . but no one wants to use it more than developers!
The Palm Pre is more than just a way-cool device, though: it is built on Palm's brand-spanking-new webOS, an operating system that changes the game for developers. Building on standards-based web technologies, webOS allows us to create applications more quickly and easily than any other platform out there using the same technologies we know and love already. It turns out to be quite fun, too!
In this book, you'll learn all about the Palm Pre and webOS, their capabilities, and how to develop for them. You'll learn to write applications that function entirely on the Pre itself, and you'll also learn to write applications that "live in the cloud" (i.e., keep you connected to the digital world around you). You'll spend most of your time looking at Mojo, the framework API through which your code interfaces with the operating system. All of this will be presented within the context of six fully functional real-world applications that you can use on your own Pre!
Once you're done, you'll be ready to write your own webOS applications for the Pre, get them into the app catalog (the online store where Pre applications are made available to Pre owners), and make tons of cash.
Posted: 06 Dec 2009 08:19 AM PST
The new world of cloud computing needs data storage. CouchDB is the scalable, portable, simple database engine that is helping open source cloud architects put their data stores onto a firm foundation. Beginning CouchDB provides the tools to begin using this very powerful database engine without having to pay license fees for the software, or worry about administrator's certifications or vast hardware requirements.This book teaches the fundamentals of one of the most powerful database engines ever created for the price of a good lunch. After reading this book and working through the examples, you'll be able to write your own applications for CouchDB quickly and easily.
Posted: 06 Dec 2009 08:18 AM PST
Modeling, rendering, and animating realistic machines with Blender 3D
Posted: 06 Dec 2009 08:17 AM PST
For CS1 and other courses covering beginning programming in C++. It is aimed at readers with little or no programming experience. It can be used both in Computer Science and Engineering programs as a first course in programming. It is in use at Illinois Central College in the Cmpsc 125 Introduction to C++ and Engr 230 Engineering Applications in C++ courses. The Fourth Edition has been updated to use Microsoft’s Visual Studio .NET 2005 compiler.
Posted: 06 Dec 2009 08:16 AM PST
Gain a new perspective on how the brain works and inspires new avenues for design in computer science and engineering
This unique book is the first of its kind to introduce human memory and basic cognition in terms of physical circuits, beginning with the possibilities of ferroelectric behavior of neural membranes, moving to the logical properties of neural pulses recognized as solitons, and finally exploring the architecture of cognition itself. It encourages invention via the methodical study of brain theory, including electrically reversible neurons, neural networks, associative memory systems within the brain, neural state machines within associative memory, and reversible computers in general. These models use standard analog and digital circuits that, in contrast to models that include non-physical components, may be applied directly toward the goal of constructing a machine with artificial intelligence based on patterns of the brain.
Writing from the circuits and systems perspective, the author reaches across specialized disciplines including neuroscience, psychology, and physics to achieve uncommon coverage of:
Each chapter introduces and develops new material and ends with exercises for readers to put their skills into practice. Appendices are provided for non-experts who want a quick overview of brain anatomy, brain psychology, and brain scanning. The nature of this book, with its summaries of major bodies of knowledge, makes it a most valuable reference for professionals, researchers, and students with career goals in artificial intelligence, intelligent systems, neural networks, computer architecture, and neuroscience.
Posted: 06 Dec 2009 04:29 AM PST
Rich internet applications become more popular and powerful every year, but they have been limited to what can be done from within a web browser. Adobe AIR allows web developers to leverage their Flash, Flex, HTML, and AJAX skills to create multi-platform desktop applications. In AIR for Flash Developers, David Tucker uses Flash CS3 Professional to create several AIR applications, exploring the workflow and features of the AIR extension and runtime along the way. He discusses how to integrate with an operating system; how to incorporate HTML and PDFs; how to use the local SQLite database for information; how to package, distribute, and update AIR applications; and much more. Example files accompany the course.
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