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Download Free Computer Ebooks - NET BOOKS – ACT! 2010 Essential Training

Posted: 13 Dec 2009 05:03 PM PST – ACT! 2010 Essential Training
303MB | Author: Karen Fredricks | Duration: 03:26 |

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Lynda – Maya 2009 New Features

Posted: 13 Dec 2009 04:42 PM PST

Lynda – Maya 2009 New Features | 206 MB

In Maya 2009 New Features, George Maestri demonstrates several breakthrough updates in the latest version of this 3D modeling, rendering, and animation tool. He explores the upgrades to the interface and covers soft selection and other modeling tools. George then delves into more complex new features, including the Asset Manager for organizing objects and nodes within a scene; animation layering to blend, merge, group, reorder, override, and add to preceding layers; Maya Muscle, for creating lifelike skin motion; and nParticles, a new particle system. Exercise files accompany the course.

Table of contents
IntroductionWelcome 1:14 18.2 MB
Using the exercise files 1:27 1.5 MB

1. Working with the New Interface and Selection ToolsUsing the new Panel toolbar 3:03 5.9 MB
Using the improved selection tools 3:30 8.9 MB
Working with the new soft selection tools 2:45 9.5 MB
Making selections with Drag Select 1:47 5 MB
Making multi-component selections 1:28 3.3 MB
Selecting portions of edge and face loops 1:28 4.4 MB

2. Organizing with Maya AssetsCreating assets 4:47 5.9 MB
Editing assets 2:55 4.5 MB
Modifying asset attributes 3:09 4.4 MB

3. Creating Maya MusclesIntroducing the Maya Muscle system 2:32 5 MB
Setting up a muscle system 5:40 12 MB
Using Muscle Creator to create and edit muscles 7:29 19.7 MB
Using Muscle Builder to sculpt deformable muscles 4:49 11.3 MB
Modifying muscle bulge and jiggle using Muscle parameters 4:25 8.7 MB
Sculpting muscle shapes 3:21 7.1 MB
Painting muscle weights 2:13 6 MB

4. Working with nParticlesIntroducing nParticles 1:27 1.3 MB
Creating emitters 6:31 11.7 MB
Working with particle attributes 7:18 13.3 MB
Adding forces to particle systems 5:29 15.9 MB
Creating particle collisions 3:56 7.9 MB
Creating collision events 3:47 5.5 MB

5. Animating with Animation LayersWorking in the animation layer interface 5:19 8.2 MB
Creating animation layers 4:35 8.6 MB
Editing animation layers 1:40 2.1 MB
Exporting animation layers 1:55 3.3 MB

ConclusionGoodbye 0:15 1.1 MB

The Wrong Trousers English Video Course (Oxford University Press)

Posted: 13 Dec 2009 04:38 PM PST

The Wrong Trousers English Video Course (Oxford University Press)
2004 | English | Elearning | DVD Video + PDF | 1.62 GB

An English language teaching adaptation of Nick Park’s Oscar®-winning animated film, The Wrong Trousers™. The video has a broad appeal that will be a motivating force in any classroom. The gripping storyline is combined with ingenious humour and brilliant characterization. The two main characters, Wallace and Gromit™, find themselves tangled up in the Penguin’s cunning plot to steal a fabulous diamond.

A superbly animated comic adventure that appeals to all ages.
How can it be used?

* As a supplement to any beginner / false beginner course.
* As a stand-alone video course.

Who is it for?
* Beginners / false beginners of all ages – from primary to adult.
Key features
* An English language teaching adaptation of Nick Park’s Oscar®-winning animated film, The Wrong Trousers™. The video has a broad appeal that will be a motivating force in any classroom.
* The gripping storyline is combined with ingenious humour and brilliant characterization. The two main characters, Wallace and Gromit™, find themselves tangled up in the Penguin’s cunning plot to steal a fabulous diamond.
* The video is organized into six manageable episodes, which present specific grammar points, functional language and vocabulary.
* The original dialogue has been simplified, and additional narration gives learners further language input.
* The video is supported by a Student’s Book and a Teacher’s Book.


Learn Freestyle Football DVDR

Posted: 13 Dec 2009 04:35 PM PST

Learn Freestyle Football DVDR | 700 MB

It’s in Japanese captions with some speaking sections in English,but since it’s a watch and learn as you go type of instructional video, this doesn’t really matter. It’s a great DVD for anyone that will put in the time to learn some truly amazing ball control and special tricks. It’s an AWESOME vid!

Learn the Skills

Billy reveals the secret tips of how to master some of the top freestyle tricks, including the famous ‘Neck Catch’.Learn Freestyle Football includes detailed demonstrations of the basic tricks and progresses to building competition winning combinations.

Watch the Master

Study some of Billy’s amazing routines and learn how he progressed to become one of the world’s top freestylers and the first to be signed as a Premier League professional freestyler. Includes interviews and advice on how to perfect your technique on the road to the top.

Billy Wingrove, who also features in The Urban Freestyler, has been working as a professional freestyle footballer since 2002 and is signed to Tottenham Hotspur to provide their half time entertainment at home matches. He has just finished recording a TV commercial with Ronaldinho that will screened during this years World Cup.

Use Your Tricks

Detailed section showing some of Billy’s tricks that can be used to beat your opponent during a match and bring your freestyle skills to the pitch as well as the streets.

An amazing DVD which every budding young football star should have. A true genius with the ball shows just how easy it is to master the art of football freestyle and impress everyone with extravagant football skills.


Kelley School of Business – Introduction to Marketing

Posted: 13 Dec 2009 09:14 AM PST

Not open to business students. Offered for students with a formal minor in business who may be majoring in apparel merchandising and interior design, journalism, telecommunications, or sports marketing and management. Examination of the market economy and marketing institutions in the United States. Decision-making and planning from the manager's point of view and impact of marketing actions from consumer's point of view. No credit toward a degree in business.

Chapter 1
Lecture 1: What is Marketing?
Lecture 2: The Evolution of the Marketing Concept

Chapter 2
Lecture 3: Strategic Planning
Lecture 4: Strategic Planning Process
Lecture 5: Analyzing the Environment

Chapter 3
Lecture 6: Think Globally, Act Locally

Chapter 4
Lecture 7: The Importance of Continuous Market Research
Lecture 8: The Market Research Process

Chapter 5
Lecture 9: Consumer Behavior: The Decision Making Process
Lecture 10: Consumer Behavior: Influences, Situational/Social
Lecture 11: Consumer Behavior: Internal Influences

Chapter 6
Lecture 12: B2B: Understanding the Business Market
Lecture 13: B2B: The Buying Decision

Chapter 7
Lecture 14: Segmenting the Market
Lecture 15: Targeting Your Market

Chapter 8
Lecture 16: Understanding the Product
Lecture 17: New Product Development & Acceptance

Chapter 9
Lecture 18: Product Management: The PLC
Lecture 19: Branding & Packaging

Chapter 10
Lecture 20: Marketing What Isn't There

Chapter 11
Lecture 21: Pricing Objectives & Calculations
Lecture 22: Pricing Tactics & Strategies

Chapter 12
Lecture 23: Marketing Communications
Lecture 24: Promotional Strategy

Chapter 13
Lecture 25: Advertising
Lecture 26: Public Relations & Direct Marketing

Chapter 14
Lecture 27: Sales Promotions
Lecture 28: Personal Selling
Lecture 29: Sales Management

Chapter 15
Lecture 30: Marketing Channels & Their Functions
Lecture 31: Channel Design
Lecture 32: Logistics

Chapter 16
Lecture 33: Retailing

Don’t Just Roll The Dice – A usefully short guide to software pricing

Posted: 12 Dec 2009 09:21 PM PST

Dont Just Roll The Dice - A usefully short guide to software pricing

Don't Just Roll The Dice - A usefully short guide to software pricing

Product Description

How do you price your software? Is it art, science or magic? How much attention should you pay to your competitors? This short handbook will provide you with the theory, practical advice and case studies you need to stop yourself from reaching for the dice. Table of Contents Chapter 01: Some – but not too much – Economics Chapter 02: Pricing Psychology: What is your product worth? Chapter 03: Pricing Pitfalls Chapter 04: Advanced Pricing Chapter 05: What your price says about you (and how to change it) Why read this book? “At Business of Software 2007 Michael Pryor held an impromptu session on how to price your software. So many people turned up, and so many people kept on arriving, that by the time they'd introduced themselves there was no time left to talk about software pricing. I've had similar experiences; in fact, "How do I price my software?" is probably the most common question I'm asked by software entrepreneurs and product managers. This handbook is an attempt to answer that question.” Neil Davidson, Author. About the Author Neil Davidson is co-founder and joint CEO of Red Gate Software. Red Gate was founded in 1999 and now employs some 150 people. It was Cambridge News business of the year in 2006 and has been in the Sunday Times top 100 companies to work for three years running. It was founded with no VC money and little debt. Neil is also founder of the annual Business of Software conference and runs the Business of Software social network.


The iPhone Developers Cookbook Building Applications with the iPhone 3.0 SDK 2nd Edition

Posted: 12 Dec 2009 09:19 PM PST

The iPhone Developers Cookbook Building Applications with the iPhone 3.0 SDK 2nd Edition

The iPhone Developers Cookbook Building Applications with the iPhone 3.0 SDK 2nd Edition

Want to get started building applications for Apple's iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you'll need!

Completely revised and expanded to cover the iPhone 3.0 SDK, The iPhone Developer's Cookbook is the essential resource for developers building apps for the iPhone and iPod touch. Taking you further than before, this new edition starts out with an introduction to Objective-C 2.0 for developers who might be new to the platform. You'll learn about Xcode and Interface Builder and learn how to set up and configure your iPhone Developer account. Additional highlights of this new edition include:

Using the iPhone SDK's visual classes and controllers to design and customize interfaces

Using gestures, touches, and other sophisticated iPhone interface capabilities

Making the most of tables, views, view controllers, and animations

Alerting users with progress bars, audio pings, status bar updates, and other indicators

Using new Push Notifications to send alerts, whether your app is running or not

Playing audio and video with the MediaKit

Working with the Address Book, Core Location, and Sensors

Connecting to the Internet, Web services, and networks

Embedding flexible maps with MapKit and Google Mobile Maps

Building multiplayer games with GameKit

Using Core Data to build data-driven applications

Selling add-on content and services with In-App Purchasing using StoreKit

Building accessible apps with Accessibility Plus

The unique format of The iPhone Developer's Cookbook presents the code you need to create feature-rich applications that leverage the latest features of the iPhone 3.0 SDK. Over 30,000 iPhone developers turned to the first edition of The iPhone Developer's Cookbook. So should you!


Wireless Networks Information Processing and Systems

Posted: 12 Dec 2009 09:18 PM PST

Wireless Networks Information Processing and Systems

Wireless Networks Information Processing and Systems

Product Description

This book constitutes the refereed proceedings of the First International Multi Topic Conference, IMTIC 2008, held in Jamshoro, Pakistan, in April 2008.

The 46 revised full papers presented were carefully reviewed and selected from a total of 135 submissions. The topics include but are not limited to wireless sensor networks, satellite communication, grid computing, tracking, remote sensing, data mining, bioinformatics as well as legal and ethical issues in IT.


Introduction to Data Technologies

Posted: 12 Dec 2009 09:17 PM PST

Introduction to Data Technologies

Introduction to Data Technologies

Focuses on computer languages as tools for data management
Providing key information on how to work with research data, Introduction to Data Technologies presents ideas and techniques for performing critical, behind-the-scenes tasks that take up so much time and effort yet typically receive little attention in formal education. With a focus on computational tools, the book shows readers how to improve their awareness of what tasks can be achieved and describes the correct approach to perform these tasks.Practical examples demonstrate the most important points
The author first discusses how to write computer code using HTML as a concrete example. He then covers a variety of data storage topics, including different file formats, XML, and the structure and design issues of relational databases. After illustrating how to extract data from a relational database using SQL, the book presents tools and techniques for searching, sorting, tabulating, and manipulating data. It also introduces some very basic programming concepts as well as the R language for statistical computing. Each of these topics has supporting chapters that offer reference material on HTML, CSS, XML, DTD, SQL, R, and regular expressions.


A Generative Theory of Relevance

Posted: 12 Dec 2009 09:16 PM PST

A Generative Theory of Relevance

A Generative Theory of Relevance

Product Description

A modern information retrieval system must have the capability to find, organize and present very different manifestations of information – such as text, pictures, videos or database records – any of which may be of relevance to the user. However, the concept of relevance, while seemingly intuitive, is actually hard to define, and it’s even harder to model in a formal way.

Lavrenko does not attempt to bring forth a new definition of relevance, nor provide arguments as to why any particular definition might be theoretically superior or more complete. Instead, he takes a widely accepted, albeit somewhat conservative definition, makes several assumptions, and from them develops a new probabilistic model that explicitly captures that notion of relevance. With this book, he makes two major contributions to the field of information retrieval: first, a new way to look at topical relevance, complementing the two dominant models, i.e., the classical probabilistic model and the language modeling approach, and which explicitly combines documents, queries, and relevance in a single formalism; second, a new method for modeling exchangeable sequences of discrete random variables which does not make any structural assumptions about the data and which can also handle rare events.

Thus his book is of major interest to researchers and graduate students in information retrieval who specialize in relevance modeling, ranking algorithms, and language modeling.