Download Free Computer Ebooks - NET BOOKS

Download Free Computer Ebooks - NET BOOKS

Microsoft XNA Game Studio 3.0 Unleashed

Posted: 09 Jan 2010 05:12 PM PST

Microsoft XNA Game Studio 3.0 Unleashed

Product Description

This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there's a practical, comprehensive guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the entire XNA Framework.

In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA's high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence.

A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide.

  • Plan your games to deliver solid performance on the platforms you've targeted
  • Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline
  • Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base
  • Create a Visualizer media player for the Microsoft Zune
  • Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware
  • Bring realistic physics to your game action and realistic artificial intelligence to your characters
  • Create sophisticated 3D effects that use advanced texturing and a particle system
  • Build networked games, including multiplayer demos, turn-based games, and real-time network games
  • Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game
  • Discover best practices for creating Xbox LIVE Community Games
  • Sell your finished game on Xbox LIVE Marketplace


Microsoft SQL Server 2008 Integration Services Unleashed

Posted: 09 Jan 2010 05:11 PM PST

Microsoft SQL Server 2008 Integration Services Unleashed

Product Description

Microsoft SQL Server Integration Services is Microsoft's powerful platform for building enterprise-level data integration and data transformation solutions. It's a powerful product, but it's also complex and can be confusing if you don't have a clear map for the journey. Microsoft SQL Server 2008 Integration Services Unleashed will be the only book you'll need to harness the power that Integration Services provides.

Through clear, concise explanations and samples, you'll grasp a clear understanding of working in the Integration Services environment, including how to set up stock components, how to use the various designer features, and how to gain practical knowledge on configuring, deploying, securing, and managing packages. Sample packages are provided to reinforce the discussion and quickly help you gain hands-on experience, and more complex topics such as Data Flow Task internals and tuning, advanced transformations, and writing custom components are all illustrated in easy-to-understand graphics. In addition, there are several custom tasks and transformations and two useful utilities with full source code available for you to use and study, including an ADO.NET destination, a text file encryption task, and a data profiling transform.

Detailed information on:

  • Using the powerful Integration Services tools to create solutions without the need to write lines of code
  • Creating packages programmatically or developing custom tasks via the Integration Services object
  • Building robust packages to solve common requirements
  • Securing packages for different environments
  • Using often overlooked or unknown platform features
  • Setting up all the stock components, including data flow components, tasks, Foreach enumerators, connection managers, and log providers
  • Writing robust and useful custom tasks
  • Building packages that seamlessly deploy to other environments
  • Writing custom data flow adapters and transforms
  • Using script tasks and components
  • Easily modifying configurations for multiple packages simultaneously
  • Writing a Task UI that looks just like the stock tasks
  • Tapping into the power of Integration Services for accessing heterogeneous data sources
  • Using expressions to make packages more responsive to the environment
  • Migrating your DTS packages with no stress

Kirk Haselden is the Group Program Manager for the Microsoft Master Data Management product forthcoming in the next wave of Office SharePoint Services and owns the long term strategy, vision, planning, and development of that product. Kirk has been with Microsoft for 12 years in various groups including Hardware, eHome, Connected Home, SQL Server, and Office Business Platform. He was the development manager for Integration Services and the primary designer for the runtime, as well as many of the tasks. He has written a number of articles for SQL Server Magazine, speaks regularly at industry events, writes profusely on his personal and MSDN blog, and holds 35 patents or patents pending.

Category: Microsoft SQL Server

Covers: Microsoft SQL Server 2008 Integration Services

User Level: Intermediate—Advanced


iLife ‘05: The Missing Manual

Posted: 09 Jan 2010 05:10 PM PST

iLife '05: The Missing Manual

Product Description

The incomparable iLife ‘05 is the must-have multimedia suite for everyone who owns a Mac–and the envy of everyone who doesn’t. “iLife ‘05: The Missing Manual” is the definitive iLife ‘05 book–and what should have come with the suite. There’s no better guide to your iLife experience than the #1 bestselling Macintosh author and expert–and Missing Manual series creator–David Pogue. Totally objective and utterly in-the-know, Pogue highlights the newest features, changes, and improvements of iLife ‘05, covers the capabilities and limitations of each program within the suite, and delivers countless goodies that you won’t find anywhere else: undocumented tips, tricks, and secrets for getting the best performance out of every iLife application.

Pogue examines all five programs in iLife ‘05, including:

iTunes 4.7. The digital jukebox software for Mac (and Windows) rips songs from music CDs onto your hard drive, organizes and plays your music collection, lets you buy songs from the iTunes Music Store, and syncs all your music with your iPod.

iPhoto 5. With iPhoto 5, you can pull photos from digital cameras and then organize and present them as a slideshow, desktop picture, screen saver, email attachment, web page, DVD, printout, or hardbound photo book.

iMovie HD. Now you can easily import and edit video from the newest High Definition camcorders and even little flash media video cams in all the latest formats. You can turn those seemingly endless home movies into short, fun, tightly edited, top-quality highlight reels that friends and family actually beg to watch.

iDVD 5. Transform your iMovie productions and digital slideshows into Hollywood-style DVDs that play oneveryday DVD players.

GarageBand 2. This critically acclaimed program turns a Mac into a digital music-recording studio.

With your authoritative, witty, full color, all-inclusive “iLife ‘05: The Missing Manual” at the ready, there’s nothing standing between you and professional-caliber music, photos, movies, and more.

About the Author

David Pogue is the personal-technology columnist for “The New York Times”. Each week, he contributes a print column, an online column, an online video, and a popular daily blog, “Pogue’s Posts.” He is also an Emmy award-winning tech correspondent for CBS News, and he appears each week on CNBC with his trademark comic tech videos. With more than 3 million books in print, he is one of the world’s bestselling how-to authors. He wrote or co-wrote seven books in the “Dummies” series, and in 1999 he launched his own series of computer books called the Missing Manual series, which now includes more than 100 titles. He has been profiled on “48 Hours” and “60 Minutes.” Pogue’s website is and his Twitter screen name is Pogue. He lives in Connecticut.


Assembly Language Step-by-Step: Programming with Lin

Posted: 09 Jan 2010 05:09 PM PST

Assembly Language Step-by-Step: Programming with Linux

Product Description

The eagerly anticipated new edition of the bestselling introduction to x86 assembly language

The long-awaited third edition of this bestselling introduction to assembly language has been completely rewritten to focus on 32-bit protected-mode Linux and the free NASM assembler. Assembly is the fundamental language bridging human ideas and the pure silicon hearts of computers, and popular author Jeff Dunteman retains his distinctive lighthearted style as he presents a step-by-step approach to this difficult technical discipline.

He starts at the very beginning, explaining the basic ideas of programmable computing, the binary and hexadecimal number systems, the Intel x86 computer architecture, and the process of software development under Linux. From that foundation he systematically treats the x86 instruction set, memory addressing, procedures, macros, and interface to the C-language code libraries upon which Linux itself is built.

Serves as an ideal introduction to x86 computing concepts, as demonstrated by the only language directly understood by the CPU itself

Uses an approachable, conversational style that assumes no prior experience in programming of any kind

Presents x86 architecture and assembly concepts through a cumulative tutorial approach that is ideal for self-paced instruction

Focuses entirely on free, open-source software, including Ubuntu Linux, the NASM assembler, the Kate editor, and the Gdb/Insight debugger.

Includes an x86 instruction set reference for the most common machine instructions, specifically tailored for use by programming beginners

Woven into the presentation are plenty of assembly code examples, plus practical tips on software design, coding, testing, and debugging, all using free, open-source software that may be downloaded without charge from the Internet.

download Facebook Essential Training

Posted: 09 Jan 2010 03:36 PM PST Facebook Essential Training | 260 MB

Facebook has become an essential communication, collaboration, and marketing tool. In Facebook Essential Training, instructor Susan Cline shows how to navigate the world of social networking and put one's best face forward online. She covers the basics, starting with creating a profile and finding and adding friends. Susan then explains how to communicate with friends via status updates, wall posts, chatting, and sharing photos, videos, and web links. She also touches on the delicate subject of removing friends and respecting other people's privacy online. The advanced features, including permissions that control what other members can view or comment on, add-in applications, and dedicated Facebook groups, are what make Facebook so popular, and Susan covers them in detail.

Home Page :
Topics include:
* Establishing a profile
* Finding, adding, organizing, and deleting friends
* Navigating the home page, the news feed, and the Wall
* Posting and tagging photos, videos, and links
* Sending privates messages and event invitations
* Installing and using Facebook applications
* Protecting privacy using permissions.

CBT Nuggets: Exam-Pack 70-526 MCTS: Microsoft .NET Framework 2.0

Posted: 09 Jan 2010 11:33 AM PST

CBT Nuggets: Exam-Pack 70-526 MCTS: Microsoft .NET Framework 2.0
English | ISO | 1Gb
Genre: eLearning

No matter where you are in your programming career, this Garth Schulte training is just right for you. If you’re new to .NET programming you’ll love Garth’s step-by-step instruction and hands-on .NET demonstrations. If you’re already experienced this training will broaden your .NET skillset.

By the time you’ve finish watching Garth’s videos, you’ll be building everything from simple utility apps to complex database-driven apps with fancy interactive user interfaces.

Plus, you’ll be well prepared for Microsoft MCTS certification exam 70-526.

Contents: Exam-Pack 70-526: Microsoft .Net Framework 2.0

* Introduction to 70-526 & Windows Development
* Configuring Windows Forms
* Managing Control Layout
* Configuring Controls
* Working with Controls: Basic Controls
* Working with Controls: Advanced Controls
* Working with Controls: Menus & Toolstrips
* Working with Data: Connections
* Working with Data: Connected Operations
* Working with Data: Disconnected Operations
* Configuring Data-Bound Controls
* Working with XML Data
* Printing and Reporting I
* Printing and Reporting II
* Enhancing Usability I
* Enhancing Usability II
* Asynchronous Operations
* Creating Controls
* Deploying Applications
* Sample Application Overview

20 Amazing Flash Site Templates

Posted: 09 Jan 2010 06:43 AM PST

VTC PMI Risk Management Professional Part 1+2

Posted: 09 Jan 2010 06:40 AM PST

VTC PMI Risk Management Professional Part 1 | 355 MB

VTC PMI Risk Management Professional Part 2 | 285 MB

Enhance your project risk management skills or prepare for the PMI Risk Management Professional (PMI-RMPSM) certification exam with this comprehensive series. This course is part one of a three part series meant to provide you with a thorough review of the materials necessary to prepare for the PMI-RMPSM exam and is designed to help you build a strong foundation of project risk management. Specifically, you will enhance your knowledge in the following areas: risk management framework, risk planning, risk gathering, identification, and risk communications. To begin learning PMI – Risk Management Professional today, simply click on the movie links.


Video Lessons On The Layout Template For DLE (2009)

Posted: 09 Jan 2010 06:33 AM PST

Video Lessons On The Layout Template For DLE (2009) | 422 MB

Information Soft
Name: video-based layout template for DLE (2009)
Category: Video Tutorials
Developer: 70 millimeters Tutorial Studio
Year: 2009
File Size: 422 Mb
Language : English

About the program: Video lessons will help both advanced to understand the principle of creating templates for DLE. So those sites who did never know what is and what is the word tag.

Video codec: H.264
Video: MPEG4 Video (H264) 1024×768 15.00fps [Video]
Audio: AAC 22050Hz stereo 705Kbps [Audio]

Noises Source Vehicle Scripting

Posted: 09 Jan 2010 06:29 AM PST

Noises Source Vehicle Scripting | 250 MB

Source® Vehicle Scripting, part of the Noesis Interactive™ MOD Your World™ training series, presents you with an in depth guide to vehicle script modification in the Source engine, as well as a primer on the physics concepts behind their operation in the Episode One engine.
In a step-by-step process, examine the purpose and various uses for every scriptable property of the vehicle systems. Vehicle scripts present a particular problem due to the complex, hidden interactions between variables. With Source Vehicle Scripting, you’ll learn not only what those interactions are, but you’ll also go through examples of how to fine tune them to get the results you are looking for. From a drag racing sports car to one that defies gravity, you’ll run the gamut of possible changes and learn from experiance the limits of scripting.
This tutorial is the perfect choice for anyone prefering casual vehicle modification without the involvement of C++, as well as those learning programming fundamentals and interested in the relationship between script and code.

DVD topics covered include:
* What is a script file?
* Setting up a new mod
* Overview of standard vehicle physics
* Real world vs. video game vehicle mechanics
* Scipt value relationships
* Troubleshooting guide
* Detailed script reference guide