- Declarative Agent Languages and Technologies IV
- Foundations and Novel Approaches in Data Mining
- Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- Producing Games: From Business and Budgets to Creativity and Design
- Real World modo: The Authorized Guide: In the Trenches with modo
- Image Analysis
- Beginning SharePoint 2007 Administration: Windows SharePoint Services 3.0 and Microsoft Office SharePoint Server 2007
- Foundation Flash CS4 for Designers
- The Practical Guide to Defect Prevention (Best Practices)
- Information Technology in Languages for Specific Purposes: Issues and Prospects
Posted: 24 Feb 2010 04:08 PM PST
This book constitutes the thoroughly refereed post-proceedings of the 4th International Workshop on Declarative Agent Languages and Technologies, DALT 2006, held in Hakodate, Japan in May 2006 as an associated event of AAMAS 2006, the main international conference on autonomous agents and multi-agent systems.download
Posted: 24 Feb 2010 04:07 PM PST
Data-mining has become a popular research topic in recent years for the treatment of the “data rich and information poor” syndrome. Currently, application oriented engineers are only concerned with their immediate problems, which results in an ad hoc method of problem solving. Researchers, on the other hand, lack an understanding of the practical issues of data-mining for real-world problems and often concentrate on issues that are of no significance to the practitioners. In this volume, we hope to remedy problems by (1) presenting a theoretical foundation of data-mining, and (2) providing important new directions for data-mining research. A set of well respected data mining theoreticians were invited to present their views on the fundamental science of data mining. We have also called on researchers with practical data mining experiences to present new important data-mining topics.
Posted: 24 Feb 2010 04:05 PM PST
This book covers Flash for the everyday developer. The average Flash developer doesn’t have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.
The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development.
* Provides sound strategies, and realistic goals for success – with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.
*Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.
Posted: 24 Feb 2010 04:03 PM PST
Master the secrets behind video game production – from concept to completion – with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase.
*What it takes to be an effective producer in the world of video games
*All the key roles in game development and how they relate to the game producer
*How to manage budgets, staff, schedules, and the overall vision of the project
*The secrets behind one of the most misunderstood roles in the gaming industry – including tips on communication and team leadership
*The art of managing management – their expectations and communication
*Maintain the vision of the game throughout the entire development process and how to save troubled projects
*Companion website includes sample milestone schedules, a glossary, and more
Posted: 24 Feb 2010 04:02 PM PST
modo is one of the most exciting 3D applications to come out in ages. With its revolutionary toolset, inspiring 3D rendering engine, and advanced ergonomics it promises to offer tremendous advantages to almost any segment within the CGI and graphics industry.
Posted: 24 Feb 2010 04:00 PM PST
Bjarne K. Ersboll, Kim S. Pedersen, «Image Analysis»
This book constitutes the refereed proceedings of the 15th Scandinavian Conference on Image Analysis, SCIA 2007, held in Aalborg, Denmark in June 2007.download
Posted: 24 Feb 2010 03:58 PM PST
While the main focus of this book is on SharePoint administration, you will also learn how to customize SharePoint by creating templates and using SharePoint Designer to enhance the look and feel of SharePoint sites. Microsoft MVP and author Göran Husman explores the differences between Microsoft Office SharePoint Server (MOSS) and Windows SharePoint Services (WSS), helps you decide if you need only WSS or if you should also implement MOSS, and much more.
Posted: 24 Feb 2010 03:57 PM PST
In this book, you’ll learn:
If you’re a Flash designer looking for a solid overview of Flash CS4, this book is for you. Through the use of solid and practical exercises, you will soon master the fundamentals of this latest edition of the Adobe Flash authoring tool. Using a series of carefully developed tutorials, you will be led from basic Flash CS4 techniques to the point where you can create animations, MP3 players, and customized Flash video players in no time. Each chapter focuses on a major aspect of Flash, and then lets you take the reins in a “Your Turn” exercise to create something amazing with what you’ve learned.
This book focuses on the core skill set you need to feel at home with Flash CS4, and also introduces you to some of the biggest names in today’s Flash community through interviews and actual “How To” examples, so you can learn from the masters. You will start by studying the Flash CS4 interface, and while you’re at it, you’ll be guided toward mastery of the fundamentals, such as movieclips, text, and graphics, which will lead you into some of the more fascinating aspects of Flash, including audio, video, animation, and 3D transformations.
By the time you finish, you will have created an MP3 player and a Flash video player, been introduced to the basics of ActionScript 3.0, learned how to combine Flash with XML, styled Flash text with CSS, created animated scenes, and worked your way through a host of additional projects. All of these exercises are designed to give you the knowledge necessary to master Flash CS4 from the ground up. If you’re already a seasoned Flash designer, this book will get you up to speed with the latest version in relatively short order.
This book covers all of the new Flash CS4 features, such as the new animation and 3D tools, the new Adobe Media Encoder, and a pair of the coolest new additions to the Tools panel: a Spray Brush tool and a Deco tool.
You can discover more about this book, download source code, and more at the book’s companion website: www.foundationflashcs4.com.
Summary of Contents
Posted: 24 Feb 2010 03:56 PM PST
This practical, hands-on guide captures, categorizes, and builds a process of best practices to avoid creating defects during the development process—rather than fixing them after extensive analysis. While there are various proprietary and competing standards for reducing software defects, these methods suffer from issues surrounding timeliness, effectiveness, or cost. What's more, many other books focus on fixing errors after they've been introduced. This guide, however, presents practical methods for reducing defect introduction through prevention and immediate detection and by moving the detection of defects closer to their introduction. Written by experts with over a century of software development experience among them, this book is not an idealized academic book. Instead, it distills many hard-won lessons into a single, workable lifecycle process that will help deliver better quality software.
Posted: 24 Feb 2010 03:53 PM PST
Work in the field of Languages for Specific Purposes (LSP) has also been transformed by technology. This volume offers an overview of a variety of applications of IT in the field of LSP. It is addressed to a wide audience that includes LSP teachers and researchers, although the contents may also be relevant to applied linguists working in other fields. This book contains research studies as well as educational experiences and proposals, presented from different perspectives and backgrounds (both geographical and cultural), all of which are theoretically grounded and with a clear and sound rationale. Readers will find a variety of educational projects and research studies situated in specific educational contexts and in particular geographical locations. Although not intended for generalization, we believe they are valuable technology-based educational solutions that can offer new insight and reflections that may help readers create their own tools and carry out further research. The chapters cover the main areas of research and practice in the field.
About the Author
The editors of the volume have ample experience teaching LSP at Universitat Politècnica de Catalunya. They have been involved in materials writing, in educational projects and in research related to LSP and, more specifically, to the impact of IT on LSP. English for Academic Purposes: Learning English through the Web (2001) and A Reading Course for Computing (2001) are among the most recent textbooks developed by the authors of the volume proposed here. The authors are currently developing an IT-based project funded by Universitat Politècnica de Catalunya (2000), which consists in creating a virtual environment with learning resources for technical students of English. They received an award for an innovative teaching experience which involves the use of IT in LSP in 2001. In addition, the authors have also published several articles directly related to the scope of the volume.
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